Patedam
d1b7c5dbbe
Adding scratch arena for main thread (and any thread in the future)
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Added some function based on raddbg code for string conversion and more.
2026-08-16 18:06:46 -04:00
Patedam
5566f76a94
Cleaning game.cpp removing old test code.
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Created static mesh entity
Created debug bar
2026-08-10 22:12:31 -04:00
Patedam
73aa4a846b
Entity now can be linked to a mesh.
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Only support cube generated from code no light no nothing
2026-08-09 17:20:38 -04:00
Patedam
5eb8fb7e9d
use pch on the project. Removed all include that are now not necessary
2026-08-04 19:31:31 -04:00
Patedam
4081539ee4
Using memory arena in the game that supports hot reload
2026-07-28 15:44:41 -04:00
Patedam
38f8662d80
Fixing some VectorArena to use external arena and reduce the number of alloc.
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Made the passing of name to arena more flexible
2026-02-14 22:28:32 -05:00
Patedam
5a22a172a6
Removed the old Memory Arena and converted all to the new one
2026-02-14 18:09:47 -05:00
Patedam
c10d371836
Cleaned up memory arena debugger + tag.
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WIP
2026-01-21 20:36:38 -05:00
Patedam
f95ba51c13
Added a basic MemoryArena.
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Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP
Made using Antigravity+gemini
2026-01-17 21:09:23 -05:00
Patedam
1137466472
Fastbuild all work for static linking
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Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
2026-01-07 19:46:12 -05:00
Patedam
d90a0bdf83
Added first pass on swap chain. Still needs Render Target View and various stuff.
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+ Reformat all files
2025-02-09 22:19:17 -05:00
Patedam
fc5e09fab0
POC for entities.
2025-02-01 21:03:22 -05:00