Patedam
|
615d36b09c
|
Serialization : started to unify how to allocate entity whether its from MakeEntity or during deserialization.
|
2026-09-08 23:24:48 -04:00 |
|
Patedam
|
a462575af4
|
ongoing refactor of serialization and various cleanup
|
2026-09-07 16:58:57 -04:00 |
|
Patedam
|
62e6284976
|
preparing serialization of entities
|
2026-09-06 12:08:31 -04:00 |
|
Patedam
|
cb615091ca
|
Improving entity manager and entity support for a simpler version, made some cleanup on the road to support serialization of world
|
2026-08-31 23:05:20 -04:00 |
|
Patedam
|
4180622d6a
|
Removing named namespace from code base.
|
2026-08-22 21:39:21 -04:00 |
|
Patedam
|
5566f76a94
|
Cleaning game.cpp removing old test code.
Created static mesh entity
Created debug bar
|
2026-08-10 22:12:31 -04:00 |
|
Patedam
|
4081539ee4
|
Using memory arena in the game that supports hot reload
|
2026-07-28 15:44:41 -04:00 |
|
Patedam
|
5a22a172a6
|
Removed the old Memory Arena and converted all to the new one
|
2026-02-14 18:09:47 -05:00 |
|
Patedam
|
d90a0bdf83
|
Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
|
2025-02-09 22:19:17 -05:00 |
|
Patedam
|
fc5e09fab0
|
POC for entities.
|
2025-02-01 21:03:22 -05:00 |
|