Commit Graph
12 Commits
Author SHA1 Message Date
Patedam d1b7c5dbbe Adding scratch arena for main thread (and any thread in the future)
Added some function based on raddbg code for string conversion and more.
2026-08-16 18:06:46 -04:00
Patedam 5566f76a94 Cleaning game.cpp removing old test code.
Created static mesh entity
Created debug bar
2026-08-10 22:12:31 -04:00
Patedam 73aa4a846b Entity now can be linked to a mesh.
Only support cube generated from code no light no nothing
2026-08-09 17:20:38 -04:00
Patedam 5eb8fb7e9d use pch on the project. Removed all include that are now not necessary 2026-08-04 19:31:31 -04:00
Patedam 4081539ee4 Using memory arena in the game that supports hot reload 2026-07-28 15:44:41 -04:00
Patedam 38f8662d80 Fixing some VectorArena to use external arena and reduce the number of alloc.
Made the passing of name to arena more flexible
2026-02-14 22:28:32 -05:00
Patedam 5a22a172a6 Removed the old Memory Arena and converted all to the new one 2026-02-14 18:09:47 -05:00
Patedam c10d371836 Cleaned up memory arena debugger + tag.
WIP
2026-01-21 20:36:38 -05:00
Patedam f95ba51c13 Added a basic MemoryArena.
Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP

Made using Antigravity+gemini
2026-01-17 21:09:23 -05:00
Patedam 1137466472 Fastbuild all work for static linking
Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
2026-01-07 19:46:12 -05:00
Patedam d90a0bdf83 Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
2025-02-09 22:19:17 -05:00
Patedam fc5e09fab0 POC for entities. 2025-02-01 21:03:22 -05:00