Patedam
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3123d2f2e6
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updating serialization tdd with latest changes
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2026-09-07 20:05:17 -04:00 |
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Patedam
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b1de6ccc49
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finishing first step of serialization : the basics
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2026-09-07 19:42:15 -04:00 |
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Patedam
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a462575af4
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ongoing refactor of serialization and various cleanup
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2026-09-07 16:58:57 -04:00 |
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Patedam
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1a045c3578
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updating coding guidelines + plan for full juliet serialization and entity system
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2026-09-06 12:08:57 -04:00 |
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Patedam
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62e6284976
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preparing serialization of entities
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2026-09-06 12:08:31 -04:00 |
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Patedam
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d7825270ee
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crc32: moving to constexpr to prepare for the juliet serializer
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2026-09-06 12:04:13 -04:00 |
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Patedam
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cb615091ca
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Improving entity manager and entity support for a simpler version, made some cleanup on the road to support serialization of world
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2026-08-31 23:05:20 -04:00 |
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Patedam
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4180622d6a
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Removing named namespace from code base.
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2026-08-22 21:39:21 -04:00 |
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Patedam
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678795b793
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calloc to arena
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2026-08-16 22:44:52 -04:00 |
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Patedam
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4d803fdf77
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conversion to arena, missing get asset filename
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2026-08-16 22:37:31 -04:00 |
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Patedam
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a50e3c75cb
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conversion to arena of filesystem
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2026-08-16 22:30:40 -04:00 |
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Patedam
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262d91dd49
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Various conversion to memory arena and misc clean up
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2026-08-16 22:10:51 -04:00 |
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Patedam
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d1b7c5dbbe
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Adding scratch arena for main thread (and any thread in the future)
Added some function based on raddbg code for string conversion and more.
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2026-08-16 18:06:46 -04:00 |
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Patedam
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3e7216f57d
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Modified build system to detect pch changes *gemini
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2026-08-16 13:13:51 -04:00 |
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Patedam
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5566f76a94
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Cleaning game.cpp removing old test code.
Created static mesh entity
Created debug bar
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2026-08-10 22:12:31 -04:00 |
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Patedam
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ee20c903b2
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improved the shader of mesh renderer to make the global lighting better
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2026-08-09 18:04:46 -04:00 |
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Patedam
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e14931b27b
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Merge remote-tracking branch 'origin/main'
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2026-08-09 18:00:16 -04:00 |
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Patedam
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5bc4375265
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Added way to set global light from game.
+ Some clean up in the mesh renderer
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2026-08-09 18:00:05 -04:00 |
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Patedam
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fb020d16e5
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Some clean up in the mesh renderer
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2026-08-09 17:59:37 -04:00 |
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Patedam
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73aa4a846b
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Entity now can be linked to a mesh.
Only support cube generated from code no light no nothing
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2026-08-09 17:20:38 -04:00 |
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Patedam
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30ea435b87
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First iteration of mesh assets
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2026-08-09 16:43:35 -04:00 |
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Patedam
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697579e72f
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Fixing adaptive incremental build.
Moved more functions into engine.cpp
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2026-08-09 15:48:53 -04:00 |
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Patedam
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7c18804df6
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Fixing debug display with depth test enabled
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2026-08-09 15:28:41 -04:00 |
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Patedam
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430cf35345
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build fix update
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2026-08-09 13:18:19 -04:00 |
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Patedam
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1a56c9e99c
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Added a debug controller
Made a default template for cameras.
Added delta to mouse state so we can check delta for debug Camera.
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2026-08-09 13:18:04 -04:00 |
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Patedam
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ae790f5a9e
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moved delta time computation to the HAL
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2026-08-09 11:32:06 -04:00 |
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Patedam
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d52c77a017
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Support of IsKeyPressed that only trigger for the frame it is pressed on.
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2026-08-09 11:23:56 -04:00 |
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Patedam
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681267f445
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removing old vcxproj that was forgotten
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2026-08-09 09:54:40 -04:00 |
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Patedam
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8582435f21
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Shuffled stuff around to make it more efficient and remove redundancy
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2026-08-08 23:28:36 -04:00 |
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Patedam
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ab158e8b3d
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Merged all d3d12 files into one file
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2026-08-08 23:06:29 -04:00 |
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Patedam
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403e70b14d
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fixing random build issue
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2026-08-08 18:39:17 -04:00 |
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Patedam
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9de4fb5689
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renaiming display_private.h to display_cpp.h
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2026-08-08 18:05:55 -04:00 |
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Patedam
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aa61f3e57c
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fix intellisnse when generating project
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2026-08-08 14:07:02 -04:00 |
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Patedam
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ba563ca642
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moving project files into a separate folder.
deleting remaining bff
ignoring project files from git
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2026-08-08 13:05:46 -04:00 |
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Patedam
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6c7b7c0124
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Removing debug code (put in #if 0 for now)
Added a very simple camera system.
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2026-08-05 19:12:34 -04:00 |
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Patedam
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f122533f92
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fixed build_game to use the adaptive build properly
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2026-08-04 21:24:10 -04:00 |
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Patedam
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cb2114daca
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Cleaned up build.bat to be more readable and easier to maintain
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2026-08-04 21:18:05 -04:00 |
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Patedam
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3065441989
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adaptive unity build
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2026-08-04 20:53:14 -04:00 |
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Patedam
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5eb8fb7e9d
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use pch on the project. Removed all include that are now not necessary
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2026-08-04 19:31:31 -04:00 |
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Patedam
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aabe585696
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Move shaders to arena.
For now it will use the driver Arena.
They should use an "asset" arena eventually
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2026-08-03 20:00:36 -04:00 |
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Patedam
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e325668650
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fixing build issues
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2026-08-02 19:53:41 -04:00 |
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Patedam
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2d76955cfe
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removing include
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2026-08-02 19:46:40 -04:00 |
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Patedam
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40cb95bc40
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fix generate to move imgui vc project out of imgui folder to stop confusing git
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2026-08-02 19:46:08 -04:00 |
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Patedam
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00036950d6
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Converted d3d12 buffers to arena. Using linked list as i'm not sure how many buffers i will use total
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2026-08-02 19:33:20 -04:00 |
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Patedam
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5862843a40
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Convert bunch of alloc into arena push.
Made most of the array of pointer fixed size. Could use linked list if needed.
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2026-08-02 18:28:51 -04:00 |
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Patedam
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0bb2d8d9dc
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replaced alloca by temp arena
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2026-08-01 19:49:03 -04:00 |
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Patedam
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9f6064995f
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Reduced Imgui memory usage by implementing a free node list.
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2026-08-01 19:16:02 -04:00 |
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Patedam
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7b21ca6b1d
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Adapting arena push to support format as debug tag
Changed some d3d12 to work better with arenas
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2026-07-29 14:44:16 -04:00 |
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Patedam
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4dc14a04b3
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removing useless "realloc" feature in memory arenas
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2026-07-28 16:00:39 -04:00 |
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Patedam
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4081539ee4
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Using memory arena in the game that supports hot reload
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2026-07-28 15:44:41 -04:00 |
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