Commit Graph
12 Commits
Author SHA1 Message Date
Patedam 1056301981 Fix some errors with meshrenderer moving to engine that gemini didnt have time to fix
Will have to resync how to load more meshes. Probably need a command to do it but for now not needed.
2026-02-22 17:47:46 -05:00
Patedam 932c45d844 New skyboxrenderer + moved meshrenderer inside engine and out from main to clean that up 2026-02-22 17:16:21 -05:00
Patedam b38cc5e3d5 Fix release 2026-02-22 12:08:03 -05:00
Patedam 49fc0a24d1 Meshrenderer first step. Adding logs to debug a weird crash since the add of mesh renderer and some clean up. 2026-02-21 14:04:02 -05:00
Patedam b6e9d95552 misc change 2026-02-16 10:38:02 -05:00
Patedam 87831d0fd6 Added basic concept of Mesh
Right now can create a quad or a cube.
Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
2026-02-15 17:44:48 -05:00
Patedam 38f8662d80 Fixing some VectorArena to use external arena and reduce the number of alloc.
Made the passing of name to arena more flexible
2026-02-14 22:28:32 -05:00
Patedam 891c404889 Added debug renderer + imgui renderer
All code made by gemini with some help
2026-01-20 22:46:10 -05:00
Patedam bfd042abbf Added:
- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
2026-01-11 22:07:38 -05:00
Patedam 8a23ae72fe Part generated by gemini with antigravity.
Converted to bindless first step
2026-01-11 17:54:57 -05:00
Patedam 0d93cd9e6d Graphics pipeline creation is working 2025-03-11 22:45:21 -04:00
Patedam 051939f827 - Added basic filesystem method to get the base path of the app
- Added hot reload support of the game dll
- various changes and refactor
2025-02-23 20:37:44 -05:00