33 lines
787 B
C++
33 lines
787 B
C++
#pragma once
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#include <Core/Application/IApplication.h>
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#include <Core/HAL/Display/Display.h>
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#include <Core/HAL/DynLib/DynamicLibrary.h>
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#include <Core/HotReload/HotReload.h>
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#include <Graphics/GraphicsPipeline.h>
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namespace Juliet
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{
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struct GraphicsDevice;
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struct Window;
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} // namespace Juliet
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class JulietApplication : public Juliet::IApplication
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{
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protected:
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void Init() override;
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void Shutdown() override;
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void Update() override;
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bool IsRunning() override;
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private:
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::HotReloadCode GameCode = {};
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Juliet::GraphicsPipeline* GraphicsPipeline = {};
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bool Running = false;
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};
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JulietApplication& GetEditorApplication();
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