misc
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@@ -301,16 +301,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Content Include="include\Core\Thread\Mutex.h" />
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<Content Include="include\Core\Thread\Mutex.h" />
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\D3D12Core.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\D3D12Core.pdb" />
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\d3d12SDKLayers.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</CopyFileToFolders>
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<CopyFileToFolders Include="src\Graphics\D3D12\AgilitySDK\bin\d3d12SDKLayers.pdb" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\bin\d3dconfig.exe" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\bin\d3dconfig.pdb" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12compatibility.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12compatibility.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12sdklayers.idl" />
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<Content Include="src\Graphics\D3D12\AgilitySDK\d3d12sdklayers.idl" />
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@@ -25,7 +25,7 @@
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extern "C" {
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extern "C" {
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// Used to enable the "Agility SDK" components
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// Used to enable the "Agility SDK" components
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__declspec(dllexport) extern const unsigned int D3D12SDKVersion = 615;
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__declspec(dllexport) extern const unsigned int D3D12SDKVersion = 615;
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__declspec(dllexport) extern const char* D3D12SDKPath = ".\\";
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__declspec(dllexport) extern const char* D3D12SDKPath = ".\\D3D12\\";
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}
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}
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// TODO : Use LoadLibrary and not link to the lib. Allows failing earlier if Dx12 is not installed for some reason
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// TODO : Use LoadLibrary and not link to the lib. Allows failing earlier if Dx12 is not installed for some reason
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@@ -1,3 +1,5 @@
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- Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count
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- Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count
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- Make a string struct instead of StringBuffer.
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- Make a string struct instead of StringBuffer.
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- Support wchar and char (template is ok) conversions, printf, compare, etc.
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- Support wchar and char (template is ok) conversions, printf, compare, etc.
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- Create a post build bat script to copy stuff i need in the correct folders
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@@ -145,6 +145,10 @@
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<PreBuildEvent>
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<PreBuildEvent>
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<Command></Command>
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<Command></Command>
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</PreBuildEvent>
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</PreBuildEvent>
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<PostBuildEvent>
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<Command>xcopy /y "$(SolutionDir)\Juliet\src\Graphics\D3D12\AgilitySDK\bin\*.*" "$(SolutionDir)\bin\$(Platform)\$(Configuration)\D3D12\*.*"</Command>
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<Message>Copy DX12 Agility SDK Binaries</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<ClCompile>
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