Renamed DX12 files prefix to D3D12
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@@ -171,11 +171,11 @@
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<ClInclude Include="src\Graphics\D3D12\D3D12Shader.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Synchronization.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Texture.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12SwapChain.h"/>
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12GraphicsDevice.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12SwapChain.h" />
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<ClInclude Include="src\Graphics\D3D12\D3D12Utils.h" />
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<ClInclude Include="src\Graphics\GraphicsDevice.h"/>
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</ItemGroup>
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<ItemGroup>
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@@ -213,10 +213,10 @@
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12SwapChain.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\DX12Utils.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12SwapChain.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Utils.cpp" />
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<ClCompile Include="src\Graphics\Graphics.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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