diff --git a/Juliet/Juliet.vcxproj b/Juliet/Juliet.vcxproj index 43918ae..a7931b6 100644 --- a/Juliet/Juliet.vcxproj +++ b/Juliet/Juliet.vcxproj @@ -171,11 +171,11 @@ - - - - - + + + + + @@ -213,10 +213,10 @@ - - - - + + + + MultiThreadedDebugDll Disabled diff --git a/Juliet/src/Graphics/D3D12/DX12CommandList.cpp b/Juliet/src/Graphics/D3D12/D3D12CommandList.cpp similarity index 99% rename from Juliet/src/Graphics/D3D12/DX12CommandList.cpp rename to Juliet/src/Graphics/D3D12/D3D12CommandList.cpp index 51c2eff..d546db8 100644 --- a/Juliet/src/Graphics/D3D12/DX12CommandList.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12CommandList.cpp @@ -1,10 +1,10 @@ #include #include +#include +#include #include -#include -#include -#include +#include namespace Juliet::D3D12 { diff --git a/Juliet/src/Graphics/D3D12/DX12CommandList.h b/Juliet/src/Graphics/D3D12/D3D12CommandList.h similarity index 98% rename from Juliet/src/Graphics/D3D12/DX12CommandList.h rename to Juliet/src/Graphics/D3D12/D3D12CommandList.h index e3acce1..1a97cac 100644 --- a/Juliet/src/Graphics/D3D12/DX12CommandList.h +++ b/Juliet/src/Graphics/D3D12/D3D12CommandList.h @@ -2,7 +2,7 @@ #include #include -#include +#include #include namespace Juliet::D3D12 diff --git a/Juliet/src/Graphics/D3D12/D3D12Common.cpp b/Juliet/src/Graphics/D3D12/D3D12Common.cpp index eaeaaf3..a5368f3 100644 --- a/Juliet/src/Graphics/D3D12/D3D12Common.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12Common.cpp @@ -4,9 +4,9 @@ #include #include #include -#include -#include -#include +#include +#include +#include namespace Juliet::D3D12 { diff --git a/Juliet/src/Graphics/D3D12/D3D12Common.h b/Juliet/src/Graphics/D3D12/D3D12Common.h index 1f5b817..76afc6d 100644 --- a/Juliet/src/Graphics/D3D12/D3D12Common.h +++ b/Juliet/src/Graphics/D3D12/D3D12Common.h @@ -2,7 +2,7 @@ #include #include -#include +#include // Definitions: // RTV = Render Target View diff --git a/Juliet/src/Graphics/D3D12/DX12GraphicsDevice.cpp b/Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.cpp similarity index 99% rename from Juliet/src/Graphics/D3D12/DX12GraphicsDevice.cpp rename to Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.cpp index 4acfdda..e448bdf 100644 --- a/Juliet/src/Graphics/D3D12/DX12GraphicsDevice.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.cpp @@ -3,13 +3,13 @@ #include #include #include +#include +#include #include +#include #include +#include #include -#include -#include -#include -#include #include #include diff --git a/Juliet/src/Graphics/D3D12/DX12GraphicsDevice.h b/Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.h similarity index 100% rename from Juliet/src/Graphics/D3D12/DX12GraphicsDevice.h rename to Juliet/src/Graphics/D3D12/D3D12GraphicsDevice.h diff --git a/Juliet/src/Graphics/D3D12/DX12Includes.h b/Juliet/src/Graphics/D3D12/D3D12Includes.h similarity index 100% rename from Juliet/src/Graphics/D3D12/DX12Includes.h rename to Juliet/src/Graphics/D3D12/D3D12Includes.h diff --git a/Juliet/src/Graphics/D3D12/D3D12RenderPass.h b/Juliet/src/Graphics/D3D12/D3D12RenderPass.h index 86c4021..0c9854f 100644 --- a/Juliet/src/Graphics/D3D12/D3D12RenderPass.h +++ b/Juliet/src/Graphics/D3D12/D3D12RenderPass.h @@ -1,7 +1,7 @@ #pragma once #include -#include +#include #include namespace Juliet::D3D12 diff --git a/Juliet/src/Graphics/D3D12/DX12SwapChain.cpp b/Juliet/src/Graphics/D3D12/D3D12SwapChain.cpp similarity index 98% rename from Juliet/src/Graphics/D3D12/DX12SwapChain.cpp rename to Juliet/src/Graphics/D3D12/D3D12SwapChain.cpp index 216eead..84a168a 100644 --- a/Juliet/src/Graphics/D3D12/DX12SwapChain.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12SwapChain.cpp @@ -2,12 +2,12 @@ #include #include +#include +#include +#include +#include #include -#include -#include -#include -#include -#include +#include #include diff --git a/Juliet/src/Graphics/D3D12/DX12SwapChain.h b/Juliet/src/Graphics/D3D12/D3D12SwapChain.h similarity index 100% rename from Juliet/src/Graphics/D3D12/DX12SwapChain.h rename to Juliet/src/Graphics/D3D12/D3D12SwapChain.h diff --git a/Juliet/src/Graphics/D3D12/D3D12Synchronization.cpp b/Juliet/src/Graphics/D3D12/D3D12Synchronization.cpp index 0e4ff45..86f0159 100644 --- a/Juliet/src/Graphics/D3D12/D3D12Synchronization.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12Synchronization.cpp @@ -1,10 +1,10 @@ #include #include +#include +#include #include -#include -#include -#include +#include namespace Juliet::D3D12 { diff --git a/Juliet/src/Graphics/D3D12/D3D12Texture.cpp b/Juliet/src/Graphics/D3D12/D3D12Texture.cpp index ac94ca8..f84bfec 100644 --- a/Juliet/src/Graphics/D3D12/D3D12Texture.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12Texture.cpp @@ -1,9 +1,9 @@ #include #include +#include #include #include -#include namespace Juliet::D3D12 { diff --git a/Juliet/src/Graphics/D3D12/D3D12Texture.h b/Juliet/src/Graphics/D3D12/D3D12Texture.h index 83e6602..d59d87b 100644 --- a/Juliet/src/Graphics/D3D12/D3D12Texture.h +++ b/Juliet/src/Graphics/D3D12/D3D12Texture.h @@ -1,7 +1,7 @@ #pragma once #include -#include +#include #include struct ID3D12Resource; diff --git a/Juliet/src/Graphics/D3D12/DX12Utils.cpp b/Juliet/src/Graphics/D3D12/D3D12Utils.cpp similarity index 96% rename from Juliet/src/Graphics/D3D12/DX12Utils.cpp rename to Juliet/src/Graphics/D3D12/D3D12Utils.cpp index b3a9123..62df7b3 100644 --- a/Juliet/src/Graphics/D3D12/DX12Utils.cpp +++ b/Juliet/src/Graphics/D3D12/D3D12Utils.cpp @@ -1,8 +1,8 @@ #include #include -#include -#include +#include +#include #include diff --git a/Juliet/src/Graphics/D3D12/DX12Utils.h b/Juliet/src/Graphics/D3D12/D3D12Utils.h similarity index 92% rename from Juliet/src/Graphics/D3D12/DX12Utils.h rename to Juliet/src/Graphics/D3D12/D3D12Utils.h index c458fdc..5c61102 100644 --- a/Juliet/src/Graphics/D3D12/DX12Utils.h +++ b/Juliet/src/Graphics/D3D12/D3D12Utils.h @@ -1,6 +1,6 @@ #pragma once -#include +#include #ifdef _WIN32 #define HRESULT_FMT "(0x%08lX)" diff --git a/Juliet/src/TODO.txt b/Juliet/src/TODO.txt index fd983a9..6cea5bb 100644 --- a/Juliet/src/TODO.txt +++ b/Juliet/src/TODO.txt @@ -1,4 +1,3 @@ -- Rename DX12 files to D3D12 - Create Simple vector class to make the vector stuff a bit more easier than writing Capacity and Count - Make a string struct instead of StringBuffer. - Support wchar and char (template is ok) conversions, printf, compare, etc.