README: replace placeholder with full project overview — usage, skill setup (UE_DOCS_PATH/UE_ENGINE_ROOT env vars), sample files, output format reference. CLAUDE.md: drop "in development" (project is complete), add .claude/skills/ue-api/ to the current state file list. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
51 lines
3.1 KiB
Markdown
51 lines
3.1 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Purpose
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UnrealDocGenerator is a tool for generating documentation from Unreal Engine C++ header files. The `samples/` directory contains representative Unreal Engine headers used as test inputs:
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- `samples/GeomUtils.h` — Small utility header (~6 KB): geometry/math helpers in `UE::AI` namespace
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- `samples/AIController.h` — Medium header (~22 KB): `AAIController` class with movement, behavior tree, perception, and blackboard integration
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- `samples/GameplayTagsManager.h` — Large/complex header (~43 KB): `UGameplayTagsManager` singleton with tag trees, INI/DataTable loading, and editor support
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These samples cover a range of complexity (free functions, large classes, deeply nested types, macros, delegates) suitable for stress-testing a parser or doc generator.
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## Current State
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Implementation complete. Three Python files + a Claude Code skill:
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- `ue_parser.py` — Parses UE headers into dataclasses
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- `ue_markdown.py` — Renders parsed data as Markdown (ultra-compact format, documented items only)
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- `generate.py` — CLI entry point; two-pass pipeline (parse-all → build type index → render-all)
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- `.claude/skills/ue-api/SKILL.md` — Claude Code skill; queries docs via `$UE_DOCS_PATH`, falls back to `$UE_ENGINE_ROOT` source headers
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## Usage
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```bash
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python generate.py samples/ docs/ # process directory → docs/
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python generate.py samples/AIController.h docs/ # single file
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```
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Output: one `.md` per `.h` + `docs/type-index.txt` (compact `TypeName: path/to/File.md` lookup).
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Agent lookup pattern: `grep "^AController:" docs/type-index.txt` → instant single-line result.
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## Architecture Notes
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- Parser uses a **position-based scanner**, not line-by-line regex, to handle nested braces correctly.
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- `find_matching_close()` extracts balanced `{}`/`()` while skipping `//`, `/* */`, and string literals.
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- Only items with actual C++ doc comments (`/** */`) are included in output (`_has_doc()` filter).
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- Two-pass pipeline in `generate.py`: Pass 1 parses all files, Pass 2 renders with cross-reference links.
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- Inline cross-references: base class names linked to their `.md` when in corpus (`_make_type_link()`).
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- No "See also" section — inline links in `*Inherits*:` lines cover cross-file navigation.
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- Deprecated functions excluded from output (`not f.is_deprecated` in visibility filter).
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- Enums with no value descriptions use compact inline format (`Values: A, B, C`) instead of a table.
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- Placeholder descriptions (`------//`) filtered by `_PLACEHOLDER_RE` in `_fn_body()`.
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## Critical Gotchas
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- **Never** use `\s` inside a `[...]` character class with `*?` on C++ source — causes catastrophic regex backtracking (hangs on `AIController.h`). Use line-based scanning instead.
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- Identifier regex must be `r'\w+'`, **not** `r'[\w:~]+'` — the latter consumes `public:` as one token, breaking access specifier detection (all members become `private`).
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- Module name casing: use `_caps_to_camel()` (not `.title()`) — `AIMODULE.title()` → `Aimodule` instead of `AIModule`.
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