Remove imgui from ship release, script to export fast. Can read assets from dev folder and ship folder.
92 lines
3.5 KiB
Plaintext
92 lines
3.5 KiB
Plaintext
// Juliet - Lib/Dll
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//------------------------------------------------------------------------------
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{
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.ProjectName = 'Juliet'
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.ProjectPath = 'Juliet'
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.JulietIncludePath = ' "-IJuliet/include"'
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+ ' "-IJuliet/src"'
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+ ' "-IExternal/imgui"'
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+ ' "-IExternal/imgui/backends"'
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// Library
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//--------------------------------------------------------------------------
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ForEach( .BuildConfig in .BuildConfigs )
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{
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Using( .BuildConfig )
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.OutputBase + '\$Platform$-$BuildConfigName$'
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// Unity
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//--------------------------------------------------------------------------
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Unity( '$ProjectName$-Unity-$Platform$-$BuildConfigName$' )
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{
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.UnityInputPath = '$ProjectPath$/'
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.UnityOutputPath = '$OutputBase$/$ProjectPath$/'
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.UnityOutputPattern = '$ProjectName$_Unity*.cpp'
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}
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// Library
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//--------------------------------------------------------------------------
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ObjectList( '$ProjectName$-Objs-$Platform$-$BuildConfigName$' )
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{
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// Input (Unity)
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.CompilerInputUnity = '$ProjectName$-Unity-$Platform$-$BuildConfigName$'
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// Extra Compiler Options
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.CompilerOptions + .JulietIncludePath
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.CompilerOptions + ' -DJULIET_EXPORT'
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#if __WINDOWS__
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.CompilerOptions + ' -DJULIET_WIN32'
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#endif
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// Output
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.CompilerOutputPath = '$OutputBase$/$ProjectPath$/'
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}
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// --- DLL BUILD ---
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DLL( '$ProjectName$-Lib-$Platform$-$BuildConfigName$' )
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{
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.Libraries = { '$ProjectName$-Objs-$Platform$-$BuildConfigName$' }
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If ( .BuildConfigName != 'Release' )
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{
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^Libraries + { 'ImGui-Lib-$Platform$-$BuildConfigName$' }
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}
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.LinkerOutput = '$BinPath$/$Platform$-$BuildConfigName$/$ProjectName$.dll' // Output .dll to Bin
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#if __WINDOWS__
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.LinkerOptions + ' /DLL'
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.LinkerOptions + .CommonWinLibs
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+ ' imm32.lib'
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+ ' shell32.lib'
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+ ' dwmapi.lib'
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+ ' d3dcompiler.lib'
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.CRTLibs = .CRTLibs_Dynamic
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If ( .BuildConfigName == 'Debug' )
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{
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^CRTLibs = .CRTLibs_DynamicDebug
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}
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.LinkerOptions + .CRTLibs
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#endif
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}
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Alias( '$ProjectName$-$Platform$-$BuildConfigName$' ) { .Targets = '$ProjectName$-Lib-$Platform$-$BuildConfigName$' }
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^'Targets_$Platform$_$BuildConfigName$' + { '$ProjectName$-$Platform$-$BuildConfigName$' }
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#if __WINDOWS__
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.ProjectConfig = [ Using( .'Project_$Platform$_$BuildConfigName$' ) .Target = '$ProjectName$-$Platform$-$BuildConfigName$' ]
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^ProjectConfigs + .ProjectConfig
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#endif
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}
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VCXProject( '$ProjectName$' )
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{
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.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
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.ProjectBasePath = '$ProjectPath$/'
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.ProjectInputPaths = .ProjectBasePath
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.ProjectConfigs = .ProjectConfigs
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}
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} |