Files
Juliet/.agent/rules/coding-guidelines.md
Patedam f95ba51c13 Added a basic MemoryArena.
Added one scratch, one engine and one game arena.
Converted the game alloc to arena + the display stuff.
WIP

Made using Antigravity+gemini
2026-01-17 21:09:23 -05:00

213 B

trigger
trigger
always_on

No exceptions Use nodiscard auto is allowed but when its a pointer add the * and when reference adds the & Member variable are CamelCase Types are CamelCase Functions are CamelCase.