212 lines
9.3 KiB
Batchfile
212 lines
9.3 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: Unity Build Script (misc/build.bat)
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:: Step 1: Generate build_plan.txt for all configurations
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:: Step 2: Invoke build.exe to execute the plan
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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set FBUILD=misc\fbuild.exe
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set BUILD_TOOL=misc\build_system.exe
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set BUILD_SRC=tools\build_system.c
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set TARGET_JULIET=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_GAME=0
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set TARGET_SPECIFIED=0
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set CONFIG_DEBUG=0
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set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_SPECIFIED=0
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:parse_args
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
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shift
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goto parse_args
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:check_defaults
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if !CONFIG_SPECIFIED! equ 0 set CONFIG_DEBUG=1& if !TARGET_SPECIFIED! equ 0 set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
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if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
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:start_build
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if not exist "%FBUILD%" (
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echo [BUILD FAILED] Could not find %FBUILD%.
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exit /b 1
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)
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:: Find Clang / MSVC compiler
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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set COMPILER=cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
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exit /b 1
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)
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)
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:: Check if build.exe needs to be compiled (missing, version changed, or source changed)
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set BUILD_TOOL_VER=4
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set NEED_RECOMPILE_BUILD_TOOL=0
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if not exist "%BUILD_TOOL%" (
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set NEED_RECOMPILE_BUILD_TOOL=1
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) else (
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set "CURR_VER="
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if exist "Intermediate\build_tool.ver" (
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for /f "usebackq delims=" %%I in ("Intermediate\build_tool.ver") do set "CURR_VER=%%I"
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)
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if not "!CURR_VER!"=="!BUILD_TOOL_VER!" set NEED_RECOMPILE_BUILD_TOOL=1
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set "SRC_TIME="
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for %%I in ("%BUILD_SRC%") do set "SRC_TIME=%%~tI"
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set "STAMP_TIME="
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if exist "Intermediate\build_tool.stamp" (
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for /f "usebackq delims=" %%I in ("Intermediate\build_tool.stamp") do set "STAMP_TIME=%%I"
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)
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if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_BUILD_TOOL=1
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)
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if !NEED_RECOMPILE_BUILD_TOOL! equ 1 (
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if exist "Intermediate\build_tool.stamp" del /f /q "Intermediate\build_tool.stamp"
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if exist "Intermediate\build_tool.ver" del /f /q "Intermediate\build_tool.ver"
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if exist "%BUILD_TOOL%" (
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del /f /q "%BUILD_TOOL%" >nul 2>&1
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if exist "%BUILD_TOOL%" (
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echo [BUILD FAILED] Could not overwrite %BUILD_TOOL%. It may be in use by another process.
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exit /b 1
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)
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)
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echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]...
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%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%"
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Could not compile build orchestrator.
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exit /b 1
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)
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if not exist "%BUILD_TOOL%" (
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echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%.
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exit /b 1
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)
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"%BUILD_TOOL%" check_alive >nul 2>&1
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] %BUILD_TOOL% was built but failed to execute ^(missing DLL or AV block^).
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exit /b 1
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)
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if not exist "Intermediate" mkdir "Intermediate"
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(echo !BUILD_TOOL_VER!)>"Intermediate\build_tool.ver"
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for %%I in ("%BUILD_SRC%") do (echo %%~tI)>"Intermediate\build_tool.stamp"
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)
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echo [BUILD] Generating Build Plan...
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set PLAN_FILE=Intermediate\build_plan.txt
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if exist "!PLAN_FILE!" del /f /q "!PLAN_FILE!"
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if !CONFIG_DEBUG! equ 1 call :emit_config Debug || exit /b !ERRORLEVEL!
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if !CONFIG_PROFILE! equ 1 call :emit_config Profile || exit /b !ERRORLEVEL!
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if !CONFIG_RELEASE! equ 1 call :emit_config Release || exit /b !ERRORLEVEL!
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echo Compiler Used : %COMPILER%
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"%BUILD_TOOL%" run_plan "!PLAN_FILE!"
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exit /b !ERRORLEVEL!
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:: ------------------------------------------------------------------------------
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:: Build Configuration Plan Generator Subroutine
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:: ------------------------------------------------------------------------------
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:emit_config
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set "CFG=%~1"
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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echo CONFIG !CFG!>>"!PLAN_FILE!"
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set FASTBUILD_TARGETS=Juliet-Unity
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if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity
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if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
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if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
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if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
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if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
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echo FASTBUILD !FASTBUILD_TARGETS!>>"!PLAN_FILE!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else if /i "!CFG!"=="Profile" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
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set IMGUI_UNITY_SRCS=
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
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if defined IMGUI_UNITY_SRCS (
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echo STEP Compiling ImGui Shared Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\ImGui_Unity1.obj>>"!PLAN_FILE!"
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echo DEPENDS External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\">>"!PLAN_FILE!"
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)
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set IMGUI_OBJS=
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if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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:: --- Juliet.dll ---
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echo STEP Building Juliet.dll [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\Juliet.dll>>"!PLAN_FILE!"
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echo DEPENDS Juliet^|External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Juliet.dll" Intermediate\Juliet\*.cpp %IMGUI_OBJS% /link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb>>"!PLAN_FILE!"
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:: --- Game.dll ---
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if !BUILD_GAME_DLL! equ 1 (
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echo STEP Building Game.dll [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\Game.dll>>"!PLAN_FILE!"
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echo DEPENDS Game^|Juliet^|External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Game.dll" Intermediate\Game\*.cpp %IMGUI_OBJS% /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Game.ilk /PDB:Intermediate\x64-!CFG!\Game.pdb>>"!PLAN_FILE!"
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)
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:: --- JulietApp.exe ---
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if !TARGET_JULIET! equ 1 (
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echo STEP Building JulietApp.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\JulietApp.exe>>"!PLAN_FILE!"
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echo DEPENDS JulietApp^|Game^|Juliet^|External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\JulietApp.exe" Intermediate\JulietApp\*.cpp %IMGUI_OBJS% /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb>>"!PLAN_FILE!"
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)
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:: --- Romeo.exe ---
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if !TARGET_ROMEO! equ 1 (
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echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!"
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echo DEPENDS Romeo^|Juliet^|External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /Fe"bin\x64-!CFG!\Romeo.exe" Intermediate\Romeo\*.cpp %IMGUI_OBJS% /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
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)
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:: --- JulietShaderCompiler.exe ---
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if !TARGET_SHADER! equ 1 (
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echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!"
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echo DEPENDS JulietShaderCompiler^|Juliet^|External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /IJulietShaderCompiler /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" Intermediate\JulietShaderCompiler\*.cpp %IMGUI_OBJS% /link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
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)
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exit /b 0
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