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Juliet/Romeo/docs/Juliet_src_Graphics_D3D12_D3D12Shader.md
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# Juliet\src\Graphics\D3D12\D3D12Shader
## Source Files
- Header: `Juliet\src\Graphics\D3D12\D3D12Shader.h`
- Source: `Juliet\src\Graphics\D3D12\D3D12Shader.cpp`
## AI Description
This D3D12 header defines a structure and factory functions for creating GPU shaders in the Juliet engine. The source allocates memory dynamically to hold shader byte code, returning it as an abstract Shader pointer while managing internal buffer stats like sampler counts within the concrete struct.
## Symbols
### Namespace `Juliet::D3D12`
#### Classes, Structs & Unions
- `struct D3D12Shader`
#### Functions & Methods
- `extern Shader* CreateShader(NonNullPtr<GPUDriver> driver, ByteBuffer shaderByteCode, ShaderCreateInfo& shaderCreateInfo)`
- `extern void DestroyShader(NonNullPtr<GPUDriver> driver, NonNullPtr<Shader> shader)`