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Juliet/Romeo/docs/Juliet_include_Graphics_Texture.md
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# Juliet\include\Graphics\Texture
## Source Files
- Header: `Juliet\include\Graphics\Texture.h`
## AI Description
This C++ component defines a set of enums and structs to represent different types of textures in a graphics application. It includes information about texture formats, usage flags, types, sample counts, and create information structures. The `Texture` type is an opaque pointer that represents the actual texture data. This design allows for flexible and efficient management of textures within a graphics engine or application.
## Symbols
### Namespace `Juliet`
#### Classes, Structs & Unions
- `struct TextureCreateInfo`
- `union TextureCreateInfo::anonymous`
#### Enums
- `enum struct`
- `enum struct`
- `enum struct`
- `enum struct`