320 lines
13 KiB
Batchfile
320 lines
13 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: Unity Build Script (misc/build.bat)
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:: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/
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:: Step 2: Invoke compiler directly on target unity files
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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set FBUILD=misc\fbuild.exe
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set CHECK_TOOL=misc\build_check.exe
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set CHECK_SRC=tools\build_check.cpp
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set TARGET_JULIET=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_GAME=0
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set TARGET_SPECIFIED=0
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set CONFIG_DEBUG=0
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set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_SPECIFIED=0
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:parse_args
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
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shift
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goto parse_args
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:check_defaults
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if !CONFIG_SPECIFIED! equ 0 set CONFIG_DEBUG=1& if !TARGET_SPECIFIED! equ 0 set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
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if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
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:start_build
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if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1
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if not exist "%FBUILD%" (
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echo [BUILD FAILED] Could not find %FBUILD%.
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exit /b 1
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)
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:: Find Clang / MSVC compiler
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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set COMPILER=cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
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exit /b 1
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)
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)
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:: Check if build_check.exe needs to be compiled (missing, version changed, or source changed)
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set CHECK_TOOL_VER=3
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set NEED_RECOMPILE_CHECK_TOOL=0
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if not exist "%CHECK_TOOL%" (
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set NEED_RECOMPILE_CHECK_TOOL=1
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) else (
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set "CURR_VER="
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if exist "Intermediate\build_check.ver" (
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for /f "usebackq delims=" %%I in ("Intermediate\build_check.ver") do set "CURR_VER=%%I"
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)
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if not "!CURR_VER!"=="!CHECK_TOOL_VER!" set NEED_RECOMPILE_CHECK_TOOL=1
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set "SRC_TIME="
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for %%I in ("%CHECK_SRC%") do set "SRC_TIME=%%~tI"
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set "STAMP_TIME="
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if exist "Intermediate\build_check.stamp" (
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for /f "usebackq delims=" %%I in ("Intermediate\build_check.stamp") do set "STAMP_TIME=%%I"
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)
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if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_CHECK_TOOL=1
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)
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if !NEED_RECOMPILE_CHECK_TOOL! equ 1 (
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if exist "Intermediate\build_check.stamp" del /f /q "Intermediate\build_check.stamp"
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if exist "Intermediate\build_check.ver" del /f /q "Intermediate\build_check.ver"
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if exist "%CHECK_TOOL%" (
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del /f /q "%CHECK_TOOL%" >nul 2>&1
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if exist "%CHECK_TOOL%" (
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echo [BUILD FAILED] Could not overwrite %CHECK_TOOL%. It may be in use by another process.
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exit /b 1
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)
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)
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echo [BUILD] Compiling fast native helper tool [tools\build_check.cpp -^> misc\build_check.exe]...
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%COMPILER% /nologo /std:c++20 /MT /O2 /EHa- /W4 "%CHECK_SRC%" /Fe"%CHECK_TOOL%"
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Could not compile build helper tool.
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exit /b 1
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)
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if not exist "%CHECK_TOOL%" (
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echo [BUILD FAILED] Compilation failed to produce %CHECK_TOOL%.
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exit /b 1
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)
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"%CHECK_TOOL%" check_alive >nul 2>&1
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] %CHECK_TOOL% was built but failed to execute ^(missing DLL or AV block^).
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exit /b 1
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)
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if not exist "Intermediate" mkdir "Intermediate"
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(echo !CHECK_TOOL_VER!)>"Intermediate\build_check.ver"
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for %%I in ("%CHECK_SRC%") do (echo %%~tI)>"Intermediate\build_check.stamp"
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)
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"%CHECK_TOOL%" start_build
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] %CHECK_TOOL% start_build failed with exit code !ERRORLEVEL!.
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exit /b 1
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)
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if !CONFIG_DEBUG! equ 1 call :build_config Debug || exit /b !ERRORLEVEL!
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if !CONFIG_PROFILE! equ 1 call :build_config Profile || exit /b !ERRORLEVEL!
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if !CONFIG_RELEASE! equ 1 call :build_config Release || exit /b !ERRORLEVEL!
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echo.
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echo ==============================================================================
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echo [BUILD SUMMARY]
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echo ==============================================================================
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echo Compiler Used : %COMPILER%
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"%CHECK_TOOL%" finish_build
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echo ==============================================================================
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echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully.
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echo ==============================================================================
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exit /b 0
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:: ------------------------------------------------------------------------------
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:: Build Configuration Subroutine
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:: ------------------------------------------------------------------------------
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:build_config
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set "CFG=%~1"
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echo.
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echo ==============================================================================
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echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]...
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echo ==============================================================================
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set FASTBUILD_TARGETS=Juliet-Unity
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if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity
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if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity
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if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity
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if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity
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if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity
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"%CHECK_TOOL%" start_step "FASTBuild Unity Gen [!CFG!]"
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"%FBUILD%" !FASTBUILD_TARGETS!
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set "FBUILD_ERR=!ERRORLEVEL!"
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"%CHECK_TOOL%" end_step
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if !FBUILD_ERR! neq 0 (
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echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%.
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exit /b !FBUILD_ERR!
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)
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:: Evaluate all target needs in a single fast native pass (<5ms)
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"%CHECK_TOOL%" start_step "Config Evaluation [!CFG!]"
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"%CHECK_TOOL%" evaluate "!CFG!" "!TARGET_JULIET!" "!TARGET_GAME!" "!TARGET_ROMEO!" "!TARGET_SHADER!"
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] %CHECK_TOOL% evaluate failed with exit code !ERRORLEVEL!.
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exit /b 1
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)
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"%CHECK_TOOL%" end_step
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set FASTBUILD_UNITY_CHANGED=0
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set JULIET_NEED_COMPILE=0
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set IMGUI_NEED_COMPILE=0
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set GAME_NEED_COMPILE=0
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set JULIETAPP_NEED_COMPILE=0
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set ROMEO_NEED_COMPILE=0
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set SHADER_NEED_COMPILE=0
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if exist "Intermediate\config_status.tmp" (
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for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B
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del /f /q "Intermediate\config_status.tmp"
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)
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if !FASTBUILD_UNITY_CHANGED! equ 1 (
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echo [FASTBuild] Unity structure or source file list changed.
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) else (
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echo [FASTBuild] No Unity file structure changes detected [up-to-date].
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)
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set ANY_NEED_BUILD=0
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for %%T in (JULIET IMGUI GAME JULIETAPP ROMEO SHADER) do (
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if !%%T_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1
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)
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if !ANY_NEED_BUILD! equ 0 (
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echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date.
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exit /b 0
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)
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echo.
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echo ==============================================================================
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echo Compiling Unity Files directly via %COMPILER% [%CFG%]...
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echo ==============================================================================
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb"
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else if /i "!CFG!"=="Profile" (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else (
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set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
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set IMGUI_UNITY_SRCS=
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
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:: --- Juliet Shared Objs ---
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echo.
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echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] ---
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if !JULIET_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged]
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) else (
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echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj...
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"%CHECK_TOOL%" start_step "Compiling Juliet Shared Objs [!CFG!]"
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%COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\"
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set "COMP_ERR=!ERRORLEVEL!"
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"%CHECK_TOOL%" end_step
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if !COMP_ERR! neq 0 exit /b !COMP_ERR!
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)
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:: --- ImGui Shared Objs ---
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if defined IMGUI_UNITY_SRCS (
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if !IMGUI_NEED_COMPILE! equ 0 (
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echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged]
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) else (
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echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj...
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"%CHECK_TOOL%" start_step "Compiling ImGui Shared Objs [!CFG!]"
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%COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\"
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set "COMP_ERR=!ERRORLEVEL!"
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"%CHECK_TOOL%" end_step
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if !COMP_ERR! neq 0 exit /b !COMP_ERR!
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)
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)
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set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj
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set IMGUI_OBJS=
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if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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:: --- Juliet.dll ---
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if !TARGET_JULIET! equ 1 (
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call :link_target "Juliet.dll" "Building Juliet.dll [!CFG!]" "!JULIET_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "%JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- Game.dll ---
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if !BUILD_GAME_DLL! equ 1 (
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call :link_target "Game.dll" "Building Game.dll [!CFG!]" "!GAME_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "Intermediate\Game\*.cpp %JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Game.ilk /PDB:Intermediate\x64-!CFG!\Game.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- JulietApp.exe ---
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if !TARGET_JULIET! equ 1 (
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call :link_target "JulietApp.exe" "Building JulietApp.exe [!CFG!]" "!JULIETAPP_NEED_COMPILE!" "%COMPILER_FLAGS%" "Intermediate\JulietApp\*.cpp %JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb"
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- Romeo.exe ---
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if !TARGET_ROMEO! equ 1 (
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call :link_target "Romeo.exe" "Building Romeo.exe [!CFG!]" "!ROMEO_NEED_COMPILE!" "%COMPILER_FLAGS%" "%JULIET_OBJS% Intermediate\Romeo\*.cpp" "/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\Romeo.ilk\" /PDB:\"Intermediate\x64-!CFG!\Romeo.pdb\""
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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:: --- JulietShaderCompiler.exe ---
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if !TARGET_SHADER! equ 1 (
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if exist "Intermediate\JulietShaderCompiler\*.cpp" (
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call :link_target "JulietShaderCompiler.exe" "Building JulietShaderCompiler.exe [!CFG!]" "!SHADER_NEED_COMPILE!" "%COMPILER_FLAGS% /I\"JulietShaderCompiler\"" "%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp" "/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk\" /PDB:\"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb\""
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if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL!
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)
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)
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exit /b 0
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:: ------------------------------------------------------------------------------
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:: Helper Subroutine: Link / Build Target Binary
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:: ------------------------------------------------------------------------------
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:link_target
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set "TARGET_NAME=%~1"
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set "STEP_TITLE=%~2"
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set "NEED_COMPILE=%~3"
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set "EXTRA_FLAGS=%~4"
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set "SOURCES_AND_OBJS=%~5"
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set "LINK_FLAGS=%~6"
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echo.
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echo --- Building %TARGET_NAME% [%CFG%] ---
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if "%NEED_COMPILE%"=="0" (
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echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\%TARGET_NAME% [Binary up to date, skipping compilation]
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exit /b 0
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)
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echo [REBUILDING] Compiling bin\x64-!CFG!\%TARGET_NAME%...
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"%CHECK_TOOL%" start_step "%STEP_TITLE%"
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%COMPILER% %EXTRA_FLAGS% /Fe"bin\x64-!CFG!\%TARGET_NAME%" %SOURCES_AND_OBJS% %LINK_FLAGS%
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set "COMP_ERR=!ERRORLEVEL!"
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"%CHECK_TOOL%" end_step
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if !COMP_ERR! neq 0 exit /b !COMP_ERR!
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echo bin\x64-!CFG!\%TARGET_NAME%>>Intermediate\built_outputs.tmp
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exit /b 0
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