@echo off setlocal enabledelayedexpansion :: ------------------------------------------------------------------------------ :: Unity Build Script (misc/build.bat) :: Step 1: Use FASTBuild to generate unity .cpp files directly in Intermediate/ :: Step 2: Invoke compiler directly on target unity files :: ------------------------------------------------------------------------------ set SCRIPT_DIR=%~dp0 cd /d "%SCRIPT_DIR%.." set FBUILD=misc\fbuild.exe set CHECK_TOOL=misc\build_check.exe set CHECK_SRC=tools\build_check.cpp set TARGET_JULIET=0 set TARGET_ROMEO=0 set TARGET_SHADER=0 set TARGET_GAME=0 set TARGET_SPECIFIED=0 set CONFIG_DEBUG=0 set CONFIG_RELEASE=0 set CONFIG_PROFILE=0 set CONFIG_SPECIFIED=0 :parse_args if "%~1"=="" goto check_defaults if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1 if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1 if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1 if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1 if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1 shift goto parse_args :check_defaults if !CONFIG_SPECIFIED! equ 0 set CONFIG_DEBUG=1& if !TARGET_SPECIFIED! equ 0 set CONFIG_RELEASE=1& set CONFIG_PROFILE=1 if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1 :start_build if exist "Intermediate\built_outputs.tmp" del /f /q "Intermediate\built_outputs.tmp" >nul 2>&1 if not exist "%FBUILD%" ( echo [BUILD FAILED] Could not find %FBUILD%. exit /b 1 ) :: Find Clang / MSVC compiler set COMPILER=clang-cl.exe where %COMPILER% >nul 2>nul if !ERRORLEVEL! neq 0 ( set COMPILER=cl.exe where %COMPILER% >nul 2>nul if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH. exit /b 1 ) ) :: Check if build_check.exe needs to be compiled (missing, version changed, or source changed) set CHECK_TOOL_VER=3 set NEED_RECOMPILE_CHECK_TOOL=0 if not exist "%CHECK_TOOL%" ( set NEED_RECOMPILE_CHECK_TOOL=1 ) else ( set "CURR_VER=" if exist "Intermediate\build_check.ver" ( for /f "usebackq delims=" %%I in ("Intermediate\build_check.ver") do set "CURR_VER=%%I" ) if not "!CURR_VER!"=="!CHECK_TOOL_VER!" set NEED_RECOMPILE_CHECK_TOOL=1 set "SRC_TIME=" for %%I in ("%CHECK_SRC%") do set "SRC_TIME=%%~tI" set "STAMP_TIME=" if exist "Intermediate\build_check.stamp" ( for /f "usebackq delims=" %%I in ("Intermediate\build_check.stamp") do set "STAMP_TIME=%%I" ) if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_CHECK_TOOL=1 ) if !NEED_RECOMPILE_CHECK_TOOL! equ 1 ( if exist "Intermediate\build_check.stamp" del /f /q "Intermediate\build_check.stamp" if exist "Intermediate\build_check.ver" del /f /q "Intermediate\build_check.ver" if exist "%CHECK_TOOL%" ( del /f /q "%CHECK_TOOL%" >nul 2>&1 if exist "%CHECK_TOOL%" ( echo [BUILD FAILED] Could not overwrite %CHECK_TOOL%. It may be in use by another process. exit /b 1 ) ) echo [BUILD] Compiling fast native helper tool [tools\build_check.cpp -^> misc\build_check.exe]... %COMPILER% /nologo /std:c++20 /MT /O2 /EHa- /W4 "%CHECK_SRC%" /Fe"%CHECK_TOOL%" if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] Could not compile build helper tool. exit /b 1 ) if not exist "%CHECK_TOOL%" ( echo [BUILD FAILED] Compilation failed to produce %CHECK_TOOL%. exit /b 1 ) "%CHECK_TOOL%" check_alive >nul 2>&1 if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] %CHECK_TOOL% was built but failed to execute ^(missing DLL or AV block^). exit /b 1 ) if not exist "Intermediate" mkdir "Intermediate" (echo !CHECK_TOOL_VER!)>"Intermediate\build_check.ver" for %%I in ("%CHECK_SRC%") do (echo %%~tI)>"Intermediate\build_check.stamp" ) "%CHECK_TOOL%" start_build if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] %CHECK_TOOL% start_build failed with exit code !ERRORLEVEL!. exit /b 1 ) if !CONFIG_DEBUG! equ 1 call :build_config Debug || exit /b !ERRORLEVEL! if !CONFIG_PROFILE! equ 1 call :build_config Profile || exit /b !ERRORLEVEL! if !CONFIG_RELEASE! equ 1 call :build_config Release || exit /b !ERRORLEVEL! echo. echo ============================================================================== echo [BUILD SUMMARY] echo ============================================================================== echo Compiler Used : %COMPILER% "%CHECK_TOOL%" finish_build echo ============================================================================== echo [ALL BUILDS SUCCEEDED] All requested targets processed successfully. echo ============================================================================== exit /b 0 :: ------------------------------------------------------------------------------ :: Build Configuration Subroutine :: ------------------------------------------------------------------------------ :build_config set "CFG=%~1" echo. echo ============================================================================== echo Generating Unity Files into Intermediate/ via FASTBuild [%CFG%]... echo ============================================================================== set FASTBUILD_TARGETS=Juliet-Unity if /i not "!CFG!"=="Release" set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! ImGui-Unity if !TARGET_JULIET! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietApp-Unity Game-Unity if !TARGET_GAME! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Game-Unity if !TARGET_ROMEO! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! Romeo-Unity if !TARGET_SHADER! equ 1 set FASTBUILD_TARGETS=!FASTBUILD_TARGETS! JulietShaderCompiler-Unity "%CHECK_TOOL%" start_step "FASTBuild Unity Gen [!CFG!]" "%FBUILD%" !FASTBUILD_TARGETS! set "FBUILD_ERR=!ERRORLEVEL!" "%CHECK_TOOL%" end_step if !FBUILD_ERR! neq 0 ( echo [BUILD FAILED] FASTBuild failed to generate unity files for %CFG%. exit /b !FBUILD_ERR! ) :: Evaluate all target needs in a single fast native pass (<5ms) "%CHECK_TOOL%" start_step "Config Evaluation [!CFG!]" "%CHECK_TOOL%" evaluate "!CFG!" "!TARGET_JULIET!" "!TARGET_GAME!" "!TARGET_ROMEO!" "!TARGET_SHADER!" if !ERRORLEVEL! neq 0 ( echo [BUILD FAILED] %CHECK_TOOL% evaluate failed with exit code !ERRORLEVEL!. exit /b 1 ) "%CHECK_TOOL%" end_step set FASTBUILD_UNITY_CHANGED=0 set JULIET_NEED_COMPILE=0 set IMGUI_NEED_COMPILE=0 set GAME_NEED_COMPILE=0 set JULIETAPP_NEED_COMPILE=0 set ROMEO_NEED_COMPILE=0 set SHADER_NEED_COMPILE=0 if exist "Intermediate\config_status.tmp" ( for /f "usebackq tokens=1,2 delims==" %%A in ("Intermediate\config_status.tmp") do set %%A=%%B del /f /q "Intermediate\config_status.tmp" ) if !FASTBUILD_UNITY_CHANGED! equ 1 ( echo [FASTBuild] Unity structure or source file list changed. ) else ( echo [FASTBuild] No Unity file structure changes detected [up-to-date]. ) set ANY_NEED_BUILD=0 for %%T in (JULIET IMGUI GAME JULIETAPP ROMEO SHADER) do ( if !%%T_NEED_COMPILE! equ 1 set ANY_NEED_BUILD=1 ) if !ANY_NEED_BUILD! equ 0 ( echo [SKIP / UP-TO-DATE] All requested targets in [%CFG%] are up-to-date. exit /b 0 ) echo. echo ============================================================================== echo Compiling Unity Files directly via %COMPILER% [%CFG%]... echo ============================================================================== if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!" if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!" set COMMON_FLAGS=/nologo /std:c++20 /W4 /EHa- /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530 /Fd"Intermediate\x64-!CFG!\vc140.pdb" if /i "!CFG!"=="Debug" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else if /i "!CFG!"=="Profile" ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp ) else ( set COMPILER_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE set IMGUI_UNITY_SRCS= ) set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib :: --- Juliet Shared Objs --- echo. echo --- Compiling Shared Object Files (Juliet / ImGui) [%CFG%] --- if !JULIET_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\Juliet_Unity*.obj [Unity files unchanged] ) else ( echo [REBUILDING] Compiling Intermediate\x64-!CFG!\Juliet_Unity*.obj... "%CHECK_TOOL%" start_step "Compiling Juliet Shared Objs [!CFG!]" %COMPILER% %COMPILER_FLAGS% /DJULIET_EXPORT /c Intermediate\Juliet\*.cpp /Fo"Intermediate\x64-!CFG!\\" set "COMP_ERR=!ERRORLEVEL!" "%CHECK_TOOL%" end_step if !COMP_ERR! neq 0 exit /b !COMP_ERR! ) :: --- ImGui Shared Objs --- if defined IMGUI_UNITY_SRCS ( if !IMGUI_NEED_COMPILE! equ 0 ( echo [SKIP / UP-TO-DATE] Intermediate\x64-!CFG!\ImGui_Unity*.obj [Unity files unchanged] ) else ( echo [REBUILDING] Compiling Intermediate\x64-!CFG!\ImGui_Unity*.obj... "%CHECK_TOOL%" start_step "Compiling ImGui Shared Objs [!CFG!]" %COMPILER% %COMPILER_FLAGS% /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\" set "COMP_ERR=!ERRORLEVEL!" "%CHECK_TOOL%" end_step if !COMP_ERR! neq 0 exit /b !COMP_ERR! ) ) set JULIET_OBJS=Intermediate\x64-!CFG!\Juliet_Unity*.obj set IMGUI_OBJS= if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj set BUILD_GAME_DLL=0 if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1 if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1 :: --- Juliet.dll --- if !TARGET_JULIET! equ 1 ( call :link_target "Juliet.dll" "Building Juliet.dll [!CFG!]" "!JULIET_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "%JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) :: --- Game.dll --- if !BUILD_GAME_DLL! equ 1 ( call :link_target "Game.dll" "Building Game.dll [!CFG!]" "!GAME_NEED_COMPILE!" "%COMPILER_FLAGS% /DJULIET_EXPORT /LD" "Intermediate\Game\*.cpp %JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Game.ilk /PDB:Intermediate\x64-!CFG!\Game.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) :: --- JulietApp.exe --- if !TARGET_JULIET! equ 1 ( call :link_target "JulietApp.exe" "Building JulietApp.exe [!CFG!]" "!JULIETAPP_NEED_COMPILE!" "%COMPILER_FLAGS%" "Intermediate\JulietApp\*.cpp %JULIET_OBJS% %IMGUI_OBJS%" "/link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) :: --- Romeo.exe --- if !TARGET_ROMEO! equ 1 ( call :link_target "Romeo.exe" "Building Romeo.exe [!CFG!]" "!ROMEO_NEED_COMPILE!" "%COMPILER_FLAGS%" "%JULIET_OBJS% Intermediate\Romeo\*.cpp" "/link %COMMON_LIBS% /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\Romeo.ilk\" /PDB:\"Intermediate\x64-!CFG!\Romeo.pdb\"" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) :: --- JulietShaderCompiler.exe --- if !TARGET_SHADER! equ 1 ( if exist "Intermediate\JulietShaderCompiler\*.cpp" ( call :link_target "JulietShaderCompiler.exe" "Building JulietShaderCompiler.exe [!CFG!]" "!SHADER_NEED_COMPILE!" "%COMPILER_FLAGS% /I\"JulietShaderCompiler\"" "%JULIET_OBJS% Intermediate\JulietShaderCompiler\*.cpp" "/link %COMMON_LIBS% dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:\"Intermediate\x64-!CFG!\JulietShaderCompiler.ilk\" /PDB:\"Intermediate\x64-!CFG!\JulietShaderCompiler.pdb\"" if !ERRORLEVEL! neq 0 exit /b !ERRORLEVEL! ) ) exit /b 0 :: ------------------------------------------------------------------------------ :: Helper Subroutine: Link / Build Target Binary :: ------------------------------------------------------------------------------ :link_target set "TARGET_NAME=%~1" set "STEP_TITLE=%~2" set "NEED_COMPILE=%~3" set "EXTRA_FLAGS=%~4" set "SOURCES_AND_OBJS=%~5" set "LINK_FLAGS=%~6" echo. echo --- Building %TARGET_NAME% [%CFG%] --- if "%NEED_COMPILE%"=="0" ( echo [SKIP / UP-TO-DATE] bin\x64-!CFG!\%TARGET_NAME% [Binary up to date, skipping compilation] exit /b 0 ) echo [REBUILDING] Compiling bin\x64-!CFG!\%TARGET_NAME%... "%CHECK_TOOL%" start_step "%STEP_TITLE%" %COMPILER% %EXTRA_FLAGS% /Fe"bin\x64-!CFG!\%TARGET_NAME%" %SOURCES_AND_OBJS% %LINK_FLAGS% set "COMP_ERR=!ERRORLEVEL!" "%CHECK_TOOL%" end_step if !COMP_ERR! neq 0 exit /b !COMP_ERR! echo bin\x64-!CFG!\%TARGET_NAME%>>Intermediate\built_outputs.tmp exit /b 0