Files
Juliet/Game/Entity/Entity.h
T

108 lines
3.2 KiB
C++

#pragma once
#include <Core/Common/CoreUtils.h>
#include <Core/Common/EnumUtils.h>
#include <Core/Memory/Allocator.h>
#include <Core/Memory/MemoryArena.h>
#include <Engine/Class.h>
#define DECLARE_ENTITY() \
Entity* Base; \
static const Class* Kind;
// Will register the class globally at launch
#define DEFINE_ENTITY(entity) \
constexpr Class entityKind##entity = \
MakeClass(ConstString(#entity), (uint8)Entity_Type::entity, sizeof(entity), alignof(entity), nullptr); \
const Class* entity::Kind = &entityKind##entity;
#define DEFINE_ENTITY_SERIALIZED(entity, serialize_fct) \
constexpr Class entityKind##entity = \
MakeClass(ConstString(#entity), (uint8)Entity_Type::entity, sizeof(entity), alignof(entity), serialize_fct); \
const Class* entity::Kind = &entityKind##entity;
struct EntityManager;
using DerivedType = void*;
using EntityID = uint64_t;
// clang-format off
#define ENTITY_TYPE_LIST(X) X(Inert),
#define AS_ENUM(name) name
enum class Entity_Type : uint8
{
ENTITY_TYPE_LIST(AS_ENUM)
Count
};
#undef AS_ENUM
#define AS_STR(name) #name
inline const char* kEntity_type_names[] = {
ENTITY_TYPE_LIST(AS_STR)
"Count"
};
#define ENTITY(kind) ToUnderlying(Entity_Type::kind)
// clang-format on
struct Entity final
{
EntityID ID = 0;
const Class* Kind = nullptr;
DerivedType Derived = nullptr;
float X = 0.0f;
float Y = 0.0f;
float Z = 0.0f;
};
// Can reinterpret cast to this to have the offset of Base and Kind for any entity
struct entity_template
{
DECLARE_ENTITY();
};
struct Inert
{
DECLARE_ENTITY()
index_t MeshInstance = indexMax;
};
//
template <typename EntityType>
concept EntityConcept = requires(EntityType entity) {
{ EntityType::Kind } -> std::convertible_to<const Class*>;
requires std::same_as<decltype(entity.Base), Entity*>;
};
template <typename EntityType>
requires EntityConcept<EntityType>
[[nodiscard]] bool IsA(const Entity* entity)
{
Assert(entity != nullptr);
return entity->Kind == EntityType::Kind;
}
template <typename EntityType>
requires EntityConcept<EntityType>
[[nodiscard]] EntityType* MakeEntity(EntityManager& manager, float x, float y, float z)
{
EntityType result;
Entity base;
base.X = x;
base.Y = y;
base.Z = z;
base.Kind = EntityType::Kind;
return (EntityType*)RegisterEntity(manager, &base, &result);
}
template <typename EntityType>
requires EntityConcept<EntityType>
[[nodiscard]] EntityType* DownCast(Entity* entity)
{
Assert(entity != nullptr);
Assert(IsA<EntityType>(entity));
return static_cast<EntityType*>(entity->Derived);
}