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Juliet/Romeo/docs/Juliet_include_Graphics_PushConstants.md
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# Juliet\include\Graphics\PushConstants
## Source Files
- Header: `Juliet\include\Graphics\PushConstants.h`
## AI Description
This C++ struct defines a render-pass push constant block holding view-projection matrices, buffer indices for meshes and lighting, scale/translate vectors, vertex offsets, and global light direction/color data to facilitate efficient GPU state configuration.
## Symbols
### Namespace `Juliet`
#### Classes, Structs & Unions
- `struct PushData`