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Juliet/Romeo/docs/Juliet_include_Graphics_RenderPass.md
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Juliet\include\Graphics\RenderPass

Source Files

  • Header: Juliet\include\Graphics\RenderPass.h

AI Description

This header defines a render pass abstraction for the Juliet graphics API, containing enums and structs to configure color targets, depth/stencil states, blend modes, mipmap operations (load/store/resolve), clear values, and texture cycling. It enables high-level rendering pipeline configuration by encapsulating target properties like formats, mip levels, resolution logic, and per-component blending parameters without exposing direct hardware calls.

Symbols

Namespace Juliet

Classes, Structs & Unions

  • struct ColorTargetInfo
  • union ColorTargetInfo::anonymous
  • struct DepthStencilTargetInfo
  • struct ColorTargetBlendState
  • struct ColorTargetDescription

Enums

  • enum struct
  • enum struct
  • enum class BlendFactor
  • enum class BlendOperation
  • enum class ColorComponentFlags