28 lines
939 B
Plaintext
28 lines
939 B
Plaintext
// JulietShaderCompiler
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//------------------------------------------------------------------------------
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{
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.ProjectName = 'JulietShaderCompiler'
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.ProjectPath = 'JulietShaderCompiler'
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// Configurations
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//--------------------------------------------------------------------------
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ForEach( .BuildConfigName in .BuildConfigs )
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{
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#if __WINDOWS__
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.ConfigInfo =
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[
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Using( .'Project_x64_$BuildConfigName$' )
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.LocalDebuggerCommandArguments = '..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil'
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]
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^ProjectConfigs + .ConfigInfo
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#endif
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}
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VCXProject( '$ProjectName$' )
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{
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.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
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.ProjectBasePath = '$ProjectPath$/'
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.ProjectInputPaths = { .ProjectBasePath }
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.ProjectConfigs = .ProjectConfigs
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}
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} |