Files
Juliet/JulietShaderCompiler/JulietShaderCompiler.bff
T

28 lines
939 B
Plaintext

// JulietShaderCompiler
//------------------------------------------------------------------------------
{
.ProjectName = 'JulietShaderCompiler'
.ProjectPath = 'JulietShaderCompiler'
// Configurations
//--------------------------------------------------------------------------
ForEach( .BuildConfigName in .BuildConfigs )
{
#if __WINDOWS__
.ConfigInfo =
[
Using( .'Project_x64_$BuildConfigName$' )
.LocalDebuggerCommandArguments = '..\..\Assets\source\SolidColor.frag.hlsl -o ..\..\Assets\compiled\SolidColor.frag.dxil'
]
^ProjectConfigs + .ConfigInfo
#endif
}
VCXProject( '$ProjectName$' )
{
.ProjectOutput = '$ProjectPath$/$ProjectName$.vcxproj'
.ProjectBasePath = '$ProjectPath$/'
.ProjectInputPaths = { .ProjectBasePath }
.ProjectConfigs = .ProjectConfigs
}
}