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Juliet/Romeo/docs/Juliet_include_Graphics_GraphicsConfig.md
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# Juliet\include\Graphics\GraphicsConfig
## Source Files
- Header: `Juliet\include\Graphics\GraphicsConfig.h`
## AI Description
This C++ component is designed to manage graphics configuration settings for a game or application. It includes an enumeration `DriverType` with two possible values: `Any` and `DX12`, which represent different types of graphics drivers. The `GraphicsConfig` struct contains two members: `PreferredDriver`, which specifies the preferred graphics driver, and `EnableDebug`, which indicates whether debug mode should be enabled for graphics operations. This configuration is essential for controlling how graphics are rendered in a game or application, allowing developers to optimize performance and troubleshoot issues effectively.
## Symbols
### Namespace `Juliet`
#### Classes, Structs & Unions
- `struct GraphicsConfig`
#### Enums
- `enum class DriverType`