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Juliet/Romeo/docs/Juliet_include_Graphics_Mesh.md
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# Juliet\include\Graphics\Mesh
## Source Files
- Header: `Juliet\include\Graphics\Mesh.h`
- Source: `Juliet\src\Graphics\Mesh.cpp`
## AI Description
The C++ Mesh component manages geometry data, defining vertex and index counts with offsets. It stores a transform matrix for spatial operations within the Juliet engine's memory arena architecture.
## Symbols
### Namespace `Juliet`
#### Classes, Structs & Unions
- `struct Mesh`
#### Functions & Methods
- `Matrix Transform = Mesh::MatrixIdentity()`