Files
Juliet/Game/Entity/EntityManager.cpp

35 lines
632 B
C++

#include <Entity/EntityManager.h>
#include <Entity/Entity.h>
namespace Game
{
namespace
{
EntityManager Manager;
}
EntityID EntityManager::ID = 0;
void InitEntityManager(Juliet::NonNullPtr<Juliet::Arena> arena)
{
Manager.Arena = arena.Get();
Manager.Entities.Create(arena);
}
void ShutdownEntityManager()
{
Manager.Entities.Destroy();
}
EntityManager& GetEntityManager()
{
return Manager;
}
void RegisterEntity(EntityManager& /*manager*/, Entity* entity)
{
entity->ID = EntityManager::ID++;
}
} // namespace Game