Files
Juliet/Game/Entity/entity_common.cpp
T

22 lines
395 B
C++

#include <Entity/entity_common.h>
#include <Entity/Entity.h>
#include <Entity/entity_types.h>
// clang-format off
#define AS_STR(name) #name
const char* kEntity_type_names[] = {
ENTITY_TYPE_LIST(AS_STR)
"Count"
};
#undef AS_STR
#define AS_CLASS(name) name::kind
const Class* kEntity_type_class_ptr[]
{
ENTITY_TYPE_LIST(AS_CLASS)
nullptr
};
#undef AS_CLASS
// clang-format on