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431015f009d2f46154edd8f5dfde826eb451878e
Juliet/Assets/source
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Patedam a7947bfa17 Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
Claude OPus helpes with implementation
2026-02-21 23:27:27 -05:00
..
Debug.frag.hlsl
Added:
2026-01-11 22:07:38 -05:00
Debug.vert.hlsl
Added debug renderer + imgui renderer
2026-01-20 22:46:10 -05:00
ImGui.frag.hlsl
Added basic concept of Mesh
2026-02-15 17:44:48 -05:00
ImGui.vert.hlsl
Added basic concept of Mesh
2026-02-15 17:44:48 -05:00
RootConstants.hlsl
Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
2026-02-21 23:27:27 -05:00
SolidColor.frag.hlsl
Finished first version of shader compiler. HLSL -> DXIL.
2025-03-08 22:36:15 -05:00
Triangle.vert.hlsl
Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
2026-02-21 23:27:27 -05:00
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