Files
Juliet/Game/Entity/EntityManager.cpp
T

44 lines
1.0 KiB
C++

#include <Entity/EntityManager.h>
#include <Entity/Entity.h>
#include <Graphics/MeshRenderer.h>
EntityID EntityManager::ID = 0;
void InitEntityManager(NonNullPtr<World> world)
{
EntityManager* newManager = ArenaPushStruct<EntityManager>(world->WorldArena);
world->EntityManager = newManager;
newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
newManager->Arena = ArenaAllocate({ .Name = "Entity Arena" });
}
void ShutdownEntityManager()
{
GetEntityManager().Entities.Destroy();
}
EntityManager& GetEntityManager()
{
NonNullPtr entityManager = GetGameState()->World->EntityManager;
return *entityManager;
}
void RegisterEntity(EntityManager& /*manager*/, Entity* entity)
{
entity->ID = EntityManager::ID++;
}
void UpdateEntityManager(EntityManager& manager)
{
for (Entity& ent : manager.Entities)
{
if (ent.MeshInstance != indexMax)
{
SetMeshInstanceTransform(ent.MeshInstance, MatrixTranslation(ent.X, ent.Y, 0.0f));
}
}
}