Files
Juliet/Game/Entity/EntityManager.cpp
T

32 lines
789 B
C++

#include <Entity/EntityManager.h>
#include <Entity/Entity.h>
EntityID EntityManager::ID = 0;
void InitEntityManager(Juliet::NonNullPtr<World> world)
{
EntityManager* newManager = Juliet::ArenaPushStruct<EntityManager>(world->WorldArena);
world->EntityManager = newManager;
newManager->Entities.Create(world->WorldArena JULIET_DEBUG_PARAM("Entities"));
newManager->Arena = Juliet::ArenaAllocate({} JULIET_DEBUG_PARAM("Entity Arena"));
}
void ShutdownEntityManager()
{
GetEntityManager().Entities.Destroy();
}
EntityManager& GetEntityManager()
{
Juliet::NonNullPtr entityManager = GetGameState()->World->EntityManager;
return *entityManager;
}
void RegisterEntity(EntityManager& /*manager*/, Entity* entity)
{
entity->ID = EntityManager::ID++;
}