23 lines
759 B
Markdown
23 lines
759 B
Markdown
# Juliet\include\Graphics\Texture
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## Source Files
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- Header: `Juliet\include\Graphics\Texture.h`
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## AI Description
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This C++ component defines a set of enums and structs to represent different types of textures in a graphics application. It includes information about texture formats, usage flags, types, sample counts, and create information structures. The `Texture` type is an opaque pointer that represents the actual texture data. This design allows for flexible and efficient management of textures within a graphics engine or application.
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## Symbols
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### Namespace `Juliet`
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#### Classes, Structs & Unions
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- `struct TextureCreateInfo`
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- `union TextureCreateInfo::anonymous`
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#### Enums
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- `enum struct`
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- `enum struct`
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- `enum struct`
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- `enum struct`
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