Files
Juliet/fbuild.bff
Patedam 1137466472 Fastbuild all work for static linking
Need : Dll for game and lib to do hot reload
Need : static for release only
Way to compile only julietapp only shader app, only juliet.dll and game.dll
2026-01-07 19:46:12 -05:00

252 lines
9.6 KiB
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#include "External/SDK/VisualStudio/VisualStudio.bff"
#include "External/SDK/Clang/Clang.bff"
#include "External/SDK/Windows/Windows.bff"
//------------------------------------------------------------------------------
// Settings
//------------------------------------------------------------------------------
Settings
{
#if __WINDOWS__
#import TMP
.Environment = { "PATH=$VS_PATH$;$WINDOWS_SDK_2019_PATH$",
"TMP=$TMP$",
"SystemRoot=C:\Windows" }
#endif
}
//------------------------------------------------------------------------------
// Config Defines
//------------------------------------------------------------------------------
.Debug_Config =
[
.CompilerOptions = ' -DDEBUG -DPROFILING_ENABLED'
.CompilerOptionsC = .CompilerOptions
.BuildConfigName = 'Debug'
#if !BUILDING_FROM_TESTS
// Build writable files (Perforce "Open for edit") outside of Unity
// to improve iteration times.
// - Only in Debug as this impacts performance (inlining)
// - Only when not building from tests (FASTBuild building itself)
.UnityInputIsolateWritableFiles = true
// Also not when building on CI (which builds from git).
#if CI_BUILD
.UnityInputIsolateWritableFiles = false
#endif
#endif
]
.Profile_Config =
[
.CompilerOptions = ' -DRELEASE -DPROFILING_ENABLED'
.CompilerOptionsC = .CompilerOptions
.BuildConfigName = 'Profile'
]
.Release_Config =
[
.CompilerOptions = ' -DRELEASE'
.CompilerOptionsC = .CompilerOptions
.CompilerOptionsDeoptimized = .CompilerOptions
.BuildConfigName = 'Release'
]
//------------------------------------------------------------------------------
// Optimizations (MSVC)
//------------------------------------------------------------------------------
#if __WINDOWS__
.Debug_Optimizations_MSVC =
[
.CompilerOptions = ' /MDd /Od /RTC1 /GS /Oy-'
.CompilerOptionsC = .CompilerOptions
]
.Profile_Optimizations_MSVC =
[
.CompilerOptions = ' /MD /Ox /Oy /Oi /GS- /GF /Gy /Gw /Zo'
.CompilerOptionsC = .CompilerOptions
.LinkerOptions = ' /OPT:REF,ICF'
]
.Release_Optimizations_MSVC =
[
Using( .Profile_Optimizations_MSVC )
.CompilerOptionsDeoptimized = .CompilerOptions
- ' /Ox'
+ ' /Od'
]
#endif
//------------------------------------------------------------------------------
// Optimizations (Clang/GCC)
//------------------------------------------------------------------------------
.Debug_Optimizations =
[
#if __WINDOWS__ // Using clang-cl.exe on Windows
.CompilerOptions = ' /MDd /Od'
#else
.CompilerOptions = ' -O0'
#endif
.CompilerOptionsC = .CompilerOptions
]
.Profile_Optimizations =
[
.CompilerOptions = ' -O2'
#if __WINDOWS__ // Using clang-cl.exe on Windows
.CompilerOptions + ' /MD'
#endif
.CompilerOptionsC = .CompilerOptions
]
.Release_Optimizations =
[
Using( .Profile_Optimizations )
.CompilerOptionsDeoptimized = .CompilerOptions
- ' -O2'
+ ' -O0'
]
// X64
//------------------------------------------------------------------------------
#if __WINDOWS__
.X64BaseConfig = .ToolChain_VS_Windows_X64
+ .Windows10_SDK_X64
.X64DebugConfig = .X64BaseConfig
+ .Debug_Config
+ .Debug_Optimizations_MSVC
.X64ReleaseConfig = .X64BaseConfig
+ .Release_Config
+ .Release_Optimizations_MSVC
.X64ProfileConfig = .X64BaseConfig
+ .Profile_Config
+ .Profile_Optimizations_MSVC
#endif
// X64 Clang
//------------------------------------------------------------------------------
#if __WINDOWS__
.X64ClangBaseConfig = .ToolChain_Clang_Windows
+ .Windows10_SDK_X64_ClangCl
.X64ClangDebugConfig = .X64ClangBaseConfig
+ .Debug_Config
+ .Debug_Optimizations
.X64ClangReleaseConfig = .X64ClangBaseConfig
+ .Release_Config
+ .Release_Optimizations
.X64ClangProfileConfig = .X64ClangBaseConfig
+ .Profile_Config
+ .Profile_Optimizations
#endif
//------------------------------------------------------------------------------
//
//------------------------------------------------------------------------------
.OutputBase = 'Intermediate'
//------------------------------------------------------------------------------
// VisualStudio Project Generation
//------------------------------------------------------------------------------
#if __WINDOWS__
.ProjectCommon =
[
.ProjectBuildCommand = 'cd ^$(SolutionDir)\..\..\Code\ & fbuild -vs -dist -monitor -cache ^$(ProjectName)-^$(Configuration)'
.ProjectRebuildCommand = 'cd ^$(SolutionDir)\..\..\Code\ & fbuild -vs -dist -monitor -cache -clean ^$(ProjectName)-^$(Configuration)'
.OutputDirectory = '^$(SolutionDir)\Intermediate'
.IntermediateDirectory = '^$(SolutionDir)\Intermediate'
.BuildLogFile = '^$(SolutionDir)\Intermediate\^$(ProjectName)-^$(Configuration).log'
.Platform = 'x64'
.PlatformToolset = '$VS_PlatformToolset$'
]
.Project_x64_Debug = [ Using( .ProjectCommon ) .SolutionPlatform = 'x64' .SolutionConfig = 'Debug' .Config = '$SolutionPlatform$-$SolutionConfig$' ]
.Project_x64_Profile = [ Using( .ProjectCommon ) .SolutionPlatform = 'x64' .SolutionConfig = 'Profile' .Config = '$SolutionPlatform$-$SolutionConfig$' ]
.Project_x64_Release = [ Using( .ProjectCommon ) .SolutionPlatform = 'x64' .SolutionConfig = 'Release' .Config = '$SolutionPlatform$-$SolutionConfig$' ]
.Project_x64Clang_Debug = [ Using( .ProjectCommon ) .SolutionPlatform = 'x64Clang' .SolutionConfig = 'Debug' .Config = '$SolutionPlatform$-$SolutionConfig$' ]
.Project_x64Clang_Profile = [ Using( .ProjectCommon ) .SolutionPlatform = 'x64Clang' .SolutionConfig = 'Profile' .Config = '$SolutionPlatform$-$SolutionConfig$' ]
.Project_x64Clang_Release = [ Using( .ProjectCommon ) .SolutionPlatform = 'x64Clang' .SolutionConfig = 'Release' .Config = '$SolutionPlatform$-$SolutionConfig$' ]
#endif
// Configurations
//------------------------------------------------------------------------------
#if __WINDOWS__
.BuildConfigs = { .X64DebugConfig, .X64ProfileConfig, .X64ReleaseConfig
.X64ClangDebugConfig, .X64ClangProfileConfig, .X64ClangReleaseConfig }
#endif
.Targets_x64_Debug = {}
.Targets_x64_Profile = {}
.Targets_x64_Release = {}
.Targets_x64Clang_Debug = {}
.Targets_x64Clang_Profile = {}
.Targets_x64Clang_Release = {}
// Include all projects to build
#include "Juliet/Juliet.bff"
#include "Game/Game.bff"
#include "JulietApp/JulietApp.Bff"
// Aliases : All-$Platform$-$Config$
//------------------------------------------------------------------------------
ForEach( .BuildConfig in .BuildConfigs )
{
Using( .BuildConfig )
Alias( 'All-$Platform$-$BuildConfigName$' ) { .Targets = .'Targets_$Platform$_$BuildConfigName$' }
}
// Exes
//------------------------------------------------------------------------------
Alias( 'Exes' )
{
.Targets = { 'JulietApp-Debug', 'JulietApp-Profile', 'JulietApp-Release' }
}
// Aliases : All-$Platform$
//------------------------------------------------------------------------------
.Platforms =
{
'x64',
'x64Clang',
}
.PlatformConfigs_x64 = { 'Debug', 'Profile', 'Release' }
.PlatformConfigs_x64Clang = { 'Debug', 'Profile', 'Release' }
ForEach( .Platform in .Platforms )
{
Alias( 'All-$Platform$' )
{
.Targets = {}
ForEach( .Config in .'PlatformConfigs_$Platform$' )
{
// TODO:B Exclude windows configs that don't work yet
// x64Clang Analyze config - not working yet
// x64Clang ASan config - not working yet
// x64Clang TSan config - not working yet (not supported by Clang on Windows)
// x64 ASan config - not working yet
// x64 TSan config - not working yet (not supported by MSVC on Windows)
If( !( ( .Platform == 'x64Clang' ) && ( .Config == 'Analyze' ) ) &&
!( ( .Platform == 'x64Clang' ) && ( .Config == 'ASan' ) ) &&
!( ( .Platform == 'x64Clang' ) && ( .Config == 'TSan' ) ) &&
!( ( .Platform == 'x64' ) && ( .Config == 'ASan' ) ) &&
!( ( .Platform == 'x64' ) && ( .Config == 'TSan' ) ) )
{
^Targets + { 'All-$Platform$-$Config$' }
}
}
}
}
// Aliases : All
//------------------------------------------------------------------------------
#if __WINDOWS__
Alias( 'All' )
{
.Targets = { 'All-x64Clang',
'All-x64',
}
}
#endif