Files
Juliet/Romeo/docs/Juliet_src_Graphics_D3D12_D3D12Shader.md

943 B

Juliet\src\Graphics\D3D12\D3D12Shader

Source Files

  • Header: Juliet\src\Graphics\D3D12\D3D12Shader.h
  • Source: Juliet\src\Graphics\D3D12\D3D12Shader.cpp

AI Description

The D3D12Shader class in the provided C++ component is designed to encapsulate a shader program for use with Direct3D 12. It includes a ByteBuffer to store the shader bytecode and metadata about its components such as samplers, uniform buffers, storage buffers, and storage textures. The class provides methods to create and destroy shader objects, ensuring that memory management and error handling are handled properly.

Symbols

Namespace Juliet::D3D12

Classes, Structs & Unions

  • struct D3D12Shader

Functions & Methods

  • extern Shader* CreateShader(NonNullPtr<GPUDriver> driver, ByteBuffer shaderByteCode, ShaderCreateInfo& shaderCreateInfo)
  • extern void DestroyShader(NonNullPtr<GPUDriver> driver, NonNullPtr<Shader> shader)