Files
Juliet/Romeo/docs/Juliet_include_Graphics_Mesh.md

805 B

Juliet\include\Graphics\Mesh

Source Files

  • Header: Juliet\include\Graphics\Mesh.h
  • Source: Juliet\src\Graphics\Mesh.cpp

AI Description

The Mesh class in the Juliet graphics library is designed to represent a collection of vertices and indices that define a 3D object. It encapsulates the necessary data structures such as vertex count, index count, and offsets for accessing these elements within an arena. The class also includes a transformation matrix that allows for scaling, rotation, or translation of the mesh in 3D space. This structure is crucial for rendering 3D models in applications using the Juliet graphics engine.

Symbols

Namespace Juliet

Classes, Structs & Unions

  • struct Mesh

Functions & Methods

  • Matrix Transform = Mesh::MatrixIdentity()