Files
Juliet/Romeo/docs/Juliet_include_Graphics_GraphicsConfig.md

894 B

Juliet\include\Graphics\GraphicsConfig

Source Files

  • Header: Juliet\include\Graphics\GraphicsConfig.h

AI Description

This C++ component is designed to manage graphics configuration settings for a game or application. It includes an enumeration DriverType with two possible values: Any and DX12, which represent different types of graphics drivers. The GraphicsConfig struct contains two members: PreferredDriver, which specifies the preferred graphics driver, and EnableDebug, which indicates whether debug mode should be enabled for graphics operations. This configuration is essential for controlling how graphics are rendered in a game or application, allowing developers to optimize performance and troubleshoot issues effectively.

Symbols

Namespace Juliet

Classes, Structs & Unions

  • struct GraphicsConfig

Enums

  • enum class DriverType