Files

50 lines
1.6 KiB
C++

#include <Debug/DebugTopBar.h>
#include <game.h>
#include <imgui.h>
namespace
{
String GetGameModeName(GameMode gameMode)
{
switch (gameMode)
{
case GameMode::Editor: return WrapString("Editor");
case GameMode::Play: return WrapString("Play");
case GameMode::Debug: return WrapString("Debug");
default: return WrapString("Unknown ERROR");
}
}
} // namespace
void DrawTopBar()
{
auto* gameState = GetGameState();
ImGuiViewport* viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(viewport->Pos);
ImGui::SetNextWindowSize(ImVec2(viewport->Size.x, 10.0f));
ImGuiWindowFlags flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.6f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(10.0f, 5.0f));
if (ImGui::Begin("TopBarOverlay", nullptr, flags))
{
ImGui::Text("Game Mode: %s", CStr(GetGameModeName(gameState->Mode)));
char fps_text[32];
snprintf(fps_text, sizeof(fps_text), "FPS: %.1f (%.2f ms)", ImGui::GetIO().Framerate, 1000.0f / ImGui::GetIO().Framerate);
float text_width = ImGui::CalcTextSize(fps_text).x;
ImGui::SameLine(viewport->Size.x - text_width - 15.0f); // 15px right padding
// Render FPS text
ImGui::Text("%s", fps_text);
}
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}