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Patedam/Juliet
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225 Commits 2 Branches 0 Tags
f32a3f73a9a939e8d3a89708471df4b93af3895c
Commit Graph
8 Commits
Author SHA1 Message Date
Patedam 2fd675cf11 Added utils and types to handle paths 2026-09-18 18:14:00 -04:00
Patedam 9e8bbad5d4 Working on supporting multiple users during edition. For now prepare a way to write a .ini file with user and its id. 2026-09-16 18:41:50 -04:00
Patedam c70cce463b Modifying GetAssetPath to support more than just shaders (added jasset) 2026-09-15 19:31:34 -04:00
Patedam 615d36b09c Serialization : started to unify how to allocate entity whether its from MakeEntity or during deserialization. 2026-09-08 23:24:48 -04:00
Patedam a462575af4 ongoing refactor of serialization and various cleanup 2026-09-07 16:58:57 -04:00
Patedam 62e6284976 preparing serialization of entities 2026-09-06 12:08:31 -04:00
Patedam cb615091ca Improving entity manager and entity support for a simpler version, made some cleanup on the road to support serialization of world 2026-08-31 23:05:20 -04:00
Patedam 5566f76a94 Cleaning game.cpp removing old test code.
Created static mesh entity
Created debug bar
2026-08-10 22:12:31 -04:00
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