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87831d0fd6
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Added basic concept of Mesh
Right now can create a quad or a cube.
Need a mesh renderer taht keep the buffer and all to optimally handle the mega buffer.
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2026-02-15 17:44:48 -05:00 |
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8d29fbd111
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Refactored dx12 to use c++ versions of the api and not C + various tweaks (using antigravity + gemini)
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2026-01-20 22:11:41 -05:00 |
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bfd042abbf
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Added:
- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
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2026-01-11 22:07:38 -05:00 |
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8a23ae72fe
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Part generated by gemini with antigravity.
Converted to bindless first step
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2026-01-11 17:54:57 -05:00 |
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da203c80f3
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Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
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2025-03-08 22:36:15 -05:00 |
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