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446670bd29
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Various debug to check lighting
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2026-02-23 23:13:06 -05:00 |
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581656568b
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Debug options: Stop moving light, camera and cubes.
F1 to have free camera
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2026-02-23 22:05:46 -05:00 |
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3277624ec2
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Support lighting using a graphics buffer that is kep open!
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2026-02-23 19:24:57 -05:00 |
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a781facd48
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Factorized Push Data
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2026-02-22 15:54:09 -05:00 |
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a7947bfa17
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Made MeshRenderer able to take a matrix transform for each mesh, and we are now able to draw 100 cubes.
Claude OPus helpes with implementation
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2026-02-21 23:27:27 -05:00 |
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8d29fbd111
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Refactored dx12 to use c++ versions of the api and not C + various tweaks (using antigravity + gemini)
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2026-01-20 22:11:41 -05:00 |
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bfd042abbf
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Added:
- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
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2026-01-11 22:07:38 -05:00 |
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