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8d29fbd111
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Refactored dx12 to use c++ versions of the api and not C + various tweaks (using antigravity + gemini)
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2026-01-20 22:11:41 -05:00 |
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bfd042abbf
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Added:
- Depth buffer
- Debug display basics
- Basic vector + matrix maths
Made partially with gemini + antigravity
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2026-01-11 22:07:38 -05:00 |
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8a23ae72fe
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Part generated by gemini with antigravity.
Converted to bindless first step
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2026-01-11 17:54:57 -05:00 |
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b5c72649db
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Conversion to use Fastbuild + -Wall and warning as errors. WIP
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2026-01-06 21:33:15 -05:00 |
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da203c80f3
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Finished first version of shader compiler. HLSL -> DXIL.
Submitting vertex and frag shader needed to display a triangle.
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2025-03-08 22:36:15 -05:00 |
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