Added a basic MemoryArena.
Added one scratch, one engine and one game arena. Converted the game alloc to arena + the display stuff. WIP Made using Antigravity+gemini
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@@ -0,0 +1,10 @@
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---
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trigger: always_on
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---
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No exceptions
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Use [[nodiscard]]
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auto is allowed but when its a pointer add the * and when reference adds the &
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Member variable are CamelCase
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Types are CamelCase
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Functions are CamelCase.
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