fixing build issues

This commit is contained in:
2026-08-02 19:53:41 -04:00
parent 2d76955cfe
commit e325668650
2 changed files with 3 additions and 2 deletions
@@ -279,7 +279,7 @@ namespace Juliet::D3D12
} }
// Mark the command list as submitted // Mark the command list as submitted
const uint32 newValue = static_cast<uint32>(d3d12Driver->SubmittedCommandListCount) + 1U; [[maybe_unused]] const uint32 newValue = static_cast<uint32>(d3d12Driver->SubmittedCommandListCount) + 1U;
Assert(newValue <= 0xFF && "Command List count exceeded uint8 capacity!"); Assert(newValue <= 0xFF && "Command List count exceeded uint8 capacity!");
Assert(newValue <= d3d12Driver->SubmittedCommandListCapacity); Assert(newValue <= d3d12Driver->SubmittedCommandListCapacity);
@@ -80,7 +80,8 @@ namespace Juliet::D3D12
TempArena tempArena = ArenaTempBegin(d3d12driver->DriverArena); TempArena tempArena = ArenaTempBegin(d3d12driver->DriverArena);
HANDLE* events = ArenaPushArray<HANDLE>(tempArena.Arena, numFences, "JUST IN CASE"); HANDLE* events =
ArenaPushArray<HANDLE>(tempArena.Arena, numFences JULIET_DEBUG_PARAM("Wait() HANDLE - JUST IN CASE"));
MemoryZero(events, sizeof(HANDLE) * numFences); MemoryZero(events, sizeof(HANDLE) * numFences);
for (uint32 i = 0; i < numFences; ++i) for (uint32 i = 0; i < numFences; ++i)