Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
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@@ -8,7 +8,7 @@ namespace Juliet
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{
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struct GraphicsDevice;
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struct Window;
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}
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} // namespace Juliet
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class Win32EditorApplication : public Juliet::IApplication
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{
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@@ -19,11 +19,11 @@ class Win32EditorApplication : public Juliet::IApplication
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bool IsRunning() override;
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private:
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Juliet::Window* MainWindow = {};
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Juliet::Window* MainWindow = {};
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Juliet::GraphicsDevice* GraphicsDevice = {};
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Juliet::DynamicLibrary* DynamicLibrary = {};
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Juliet::DynamicLibrary* Game = {};
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bool Running = false;
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bool Running = false;
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};
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Win32EditorApplication& GetEditorApplication();
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