Added first pass on swap chain. Still needs Render Target View and various stuff.
+ Reformat all files
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@@ -30,8 +30,7 @@ namespace Game
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};
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template <typename EntityType>
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concept EntityConcept = requires(EntityType entity)
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{
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concept EntityConcept = requires(EntityType entity) {
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requires std::same_as<decltype(entity.Kind), const Juliet::Class*>;
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requires std::same_as<decltype(entity.Base), Entity*>;
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};
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