First iteration of dx12 command lists.
Doing nothing for now.
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@@ -151,7 +151,8 @@
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<ClInclude Include="src\Core\HAL\Event\WindowEvent.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h" />
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<ClInclude Include="src\Core\HAL\Win32.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12CommandBuffer.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12CommandList.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12GraphicsDevice.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Includes.h" />
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<ClInclude Include="src\Graphics\D3D12\DX12Utils.h" />
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<ClInclude Include="src\Graphics\GraphicsDevice.h" />
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@@ -231,7 +232,7 @@
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
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<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12CommandBuffer.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\DX12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\Graphics.cpp">
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<RuntimeLibrary>MultiThreadedDebugDll</RuntimeLibrary>
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