Cleaned up build.bat to be more readable and easier to maintain
This commit is contained in:
+42
-49
@@ -1,23 +1,22 @@
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@echo off
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setlocal enabledelayedexpansion
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:: ------------------------------------------------------------------------------
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:: Unity Build Script (misc/build.bat)
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:: Step 1: Generate build_plan.txt for all configurations
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:: Step 2: Invoke build.exe to execute the plan
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:: ------------------------------------------------------------------------------
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set SCRIPT_DIR=%~dp0
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cd /d "%SCRIPT_DIR%.."
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:: ==============================================================================
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:: Juliet Custom Build Orchestrator
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:: ==============================================================================
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cd /d "%~dp0\.."
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set BUILD_TOOL=misc\build_system.exe
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set BUILD_SRC=tools\build_system.c
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set BUILD_TOOL_VER=1.5
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set COMMAND_GEN_VS=0
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set TARGET_JULIET=0
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set TARGET_GAME=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_GAME=0
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set TARGET_SPECIFIED=0
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set CONFIG_DEBUG=0
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@@ -25,6 +24,8 @@ set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_SPECIFIED=0
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set UNITY_MAX_FILES=50
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:parse_args
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="gen_vs" (
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@@ -54,7 +55,6 @@ if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_R
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:do_compile_build_tool
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:: Find Clang / MSVC compiler
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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@@ -67,42 +67,37 @@ if !ERRORLEVEL! neq 0 (
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)
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)
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:: Check if build.exe needs to be compiled (missing, version changed, or source changed)
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set BUILD_TOOL_VER=11
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set NEED_RECOMPILE_BUILD_TOOL=0
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if not exist "%BUILD_TOOL%" (
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set NEED_RECOMPILE_BUILD_TOOL=1
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) else (
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set "CURR_VER="
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if exist "Intermediate\build_tool.ver" (
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for /f "usebackq delims=" %%I in ("Intermediate\build_tool.ver") do set "CURR_VER=%%I"
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)
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if not "!CURR_VER!"=="!BUILD_TOOL_VER!" set NEED_RECOMPILE_BUILD_TOOL=1
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set "SRC_TIME="
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for %%I in ("%BUILD_SRC%") do set "SRC_TIME=%%~tI"
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set "STAMP_TIME="
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if exist "Intermediate\build_tool.stamp" (
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for /f "usebackq delims=" %%I in ("Intermediate\build_tool.stamp") do set "STAMP_TIME=%%I"
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)
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if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_BUILD_TOOL=1
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)
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:: Auto-compile build orchestrator if missing or out of date
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set RECOMPILE_BUILD_TOOL=0
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if not exist "%BUILD_TOOL%" set RECOMPILE_BUILD_TOOL=1
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if exist "Intermediate\build_tool.ver" (
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set /p CACHED_VER=<"Intermediate\build_tool.ver"
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if "!CACHED_VER!" neq "!BUILD_TOOL_VER!" set RECOMPILE_BUILD_TOOL=1
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) else set RECOMPILE_BUILD_TOOL=1
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if !NEED_RECOMPILE_BUILD_TOOL! equ 1 (
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if exist "Intermediate\build_tool.stamp" del /f /q "Intermediate\build_tool.stamp"
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if exist "Intermediate\build_tool.ver" del /f /q "Intermediate\build_tool.ver"
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if exist "%BUILD_TOOL%" (
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del /f /q "%BUILD_TOOL%" >nul 2>&1
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if exist "%BUILD_TOOL%" (
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echo [BUILD FAILED] Could not overwrite %BUILD_TOOL%. It may be in use by another process.
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if exist "Intermediate\build_tool.stamp" (
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set /p CACHED_STAMP=<"Intermediate\build_tool.stamp"
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for %%I in ("%BUILD_SRC%") do (
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if "%%~tI" neq "!CACHED_STAMP!" set RECOMPILE_BUILD_TOOL=1
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)
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) else set RECOMPILE_BUILD_TOOL=1
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if !RECOMPILE_BUILD_TOOL! equ 1 (
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if "!COMMAND_GEN_VS!"=="1" (
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:: If generating visual studio, we must rebuild the tool silently so we don't pollute stdout for python
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%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%" >nul 2>&1
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Could not compile build orchestrator.
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exit /b 1
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)
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)
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) else (
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echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]...
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%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%"
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Could not compile build orchestrator.
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exit /b 1
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)
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)
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if not exist "%BUILD_TOOL%" (
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echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%.
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exit /b 1
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@@ -146,11 +141,13 @@ if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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echo CONFIG !CFG!>>"!PLAN_FILE!"
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set UNITY_MAX_FILES=50
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_JULIET! equ 1 echo UNITY Juliet Intermediate\Juliet Juliet_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_JULIET! equ 1 echo UNITY JulietApp Intermediate\JulietApp JulietApp_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_GAME! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !BUILD_GAME_DLL! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_ROMEO! equ 1 echo UNITY Romeo Intermediate\Romeo Romeo_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_SHADER! equ 1 echo UNITY JulietShaderCompiler Intermediate\JulietShaderCompiler JulietShaderCompiler_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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@@ -190,10 +187,6 @@ if defined IMGUI_UNITY_SRCS (
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set IMGUI_OBJS=
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if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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:: --- Juliet PCH ---
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echo STEP Building Juliet PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\Juliet_PCH.obj>>"!PLAN_FILE!"
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@@ -243,7 +236,7 @@ if !BUILD_GAME_DLL! equ 1 (
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:: --- JulietApp.exe ---
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if !TARGET_JULIET! equ 1 (
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:: --- JulietApp PCH ---
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:: --- JulietApp PCH ---
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echo STEP Building JulietApp PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\JulietApp_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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@@ -266,7 +259,7 @@ if !TARGET_JULIET! equ 1 (
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:: --- Romeo.exe ---
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if !TARGET_ROMEO! equ 1 (
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:: --- Romeo PCH ---
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:: --- Romeo PCH ---
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echo STEP Building Romeo PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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@@ -284,12 +277,12 @@ if !TARGET_ROMEO! equ 1 (
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echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!"
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echo DEPENDS Romeo^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:WINDOWS /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
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)
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:: --- JulietShaderCompiler.exe ---
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if !TARGET_SHADER! equ 1 (
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:: --- JulietShaderCompiler PCH ---
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:: --- JulietShaderCompiler PCH ---
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echo STEP Building JulietShaderCompiler PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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@@ -306,8 +299,8 @@ if !TARGET_SHADER! equ 1 (
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echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!"
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echo DEPENDS JulietShaderCompiler^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
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echo DEPENDS JulietShaderCompiler^|Juliet^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
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)
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exit /b 0
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