307 lines
16 KiB
Batchfile
307 lines
16 KiB
Batchfile
@echo off
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setlocal enabledelayedexpansion
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:: ==============================================================================
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:: Juliet Custom Build Orchestrator
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:: ==============================================================================
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cd /d "%~dp0\.."
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set BUILD_TOOL=misc\build_system.exe
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set BUILD_SRC=tools\build_system.c
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set BUILD_TOOL_VER=1.5
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set COMMAND_GEN_VS=0
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set TARGET_JULIET=0
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set TARGET_GAME=0
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set TARGET_ROMEO=0
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set TARGET_SHADER=0
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set TARGET_SPECIFIED=0
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set CONFIG_DEBUG=0
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set CONFIG_RELEASE=0
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set CONFIG_PROFILE=0
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set CONFIG_SPECIFIED=0
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set UNITY_MAX_FILES=50
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:parse_args
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if "%~1"=="" goto check_defaults
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if /i "%~1"=="gen_vs" (
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set COMMAND_GEN_VS=1
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set GEN_VS_PLAN=%~2
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goto do_compile_build_tool
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)
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if /i "%~1"=="clean" (
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echo [BUILD] Cleaning output directories...
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if exist Intermediate rmdir /s /q Intermediate
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if exist bin rmdir /s /q bin
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exit /b 0
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)
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if /i "%~1"=="debug" set CONFIG_DEBUG=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="release" set CONFIG_RELEASE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="profile" set CONFIG_PROFILE=1& set CONFIG_SPECIFIED=1
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if /i "%~1"=="juliet" set TARGET_JULIET=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="game" set TARGET_GAME=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="romeo" set TARGET_ROMEO=1& set TARGET_SPECIFIED=1
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if /i "%~1"=="shadercompiler" set TARGET_SHADER=1& set TARGET_SPECIFIED=1
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shift
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goto parse_args
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:check_defaults
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if !CONFIG_SPECIFIED! equ 0 set CONFIG_DEBUG=1& if !TARGET_SPECIFIED! equ 0 set CONFIG_RELEASE=1& set CONFIG_PROFILE=1
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if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_ROMEO=1& set TARGET_SHADER=1
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:do_compile_build_tool
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:: Find Clang / MSVC compiler
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set COMPILER=clang-cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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set COMPILER=cl.exe
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where %COMPILER% >nul 2>nul
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Neither clang-cl.exe nor cl.exe was found in PATH.
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exit /b 1
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)
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)
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:: Auto-compile build orchestrator if missing or out of date
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set RECOMPILE_BUILD_TOOL=0
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if not exist "%BUILD_TOOL%" set RECOMPILE_BUILD_TOOL=1
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if exist "Intermediate\build_tool.ver" (
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set /p CACHED_VER=<"Intermediate\build_tool.ver"
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if "!CACHED_VER!" neq "!BUILD_TOOL_VER!" set RECOMPILE_BUILD_TOOL=1
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) else set RECOMPILE_BUILD_TOOL=1
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if exist "Intermediate\build_tool.stamp" (
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set /p CACHED_STAMP=<"Intermediate\build_tool.stamp"
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for %%I in ("%BUILD_SRC%") do (
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if "%%~tI" neq "!CACHED_STAMP!" set RECOMPILE_BUILD_TOOL=1
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)
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) else set RECOMPILE_BUILD_TOOL=1
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if !RECOMPILE_BUILD_TOOL! equ 1 (
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if "!COMMAND_GEN_VS!"=="1" (
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:: If generating visual studio, we must rebuild the tool silently so we don't pollute stdout for python
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%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%" >nul 2>&1
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Could not compile build orchestrator.
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exit /b 1
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)
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) else (
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echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]...
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%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%"
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] Could not compile build orchestrator.
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exit /b 1
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)
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)
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if not exist "%BUILD_TOOL%" (
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echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%.
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exit /b 1
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)
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"%BUILD_TOOL%" check_alive >nul 2>&1
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if !ERRORLEVEL! neq 0 (
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echo [BUILD FAILED] %BUILD_TOOL% was built but failed to execute ^(missing DLL or AV block^).
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exit /b 1
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)
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if not exist "Intermediate" mkdir "Intermediate"
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(echo !BUILD_TOOL_VER!)>"Intermediate\build_tool.ver"
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for %%I in ("%BUILD_SRC%") do (echo %%~tI)>"Intermediate\build_tool.stamp"
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)
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if "!COMMAND_GEN_VS!"=="1" (
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echo [BUILD] Generating Visual Studio Projects and Solutions...
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"%BUILD_TOOL%" gen_vs "!GEN_VS_PLAN!"
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exit /b !ERRORLEVEL!
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)
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echo [BUILD] Generating Build Plan...
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set PLAN_FILE=Intermediate\build_plan.txt
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if exist "!PLAN_FILE!" del /f /q "!PLAN_FILE!"
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if !CONFIG_DEBUG! equ 1 call :emit_config Debug || exit /b !ERRORLEVEL!
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if !CONFIG_PROFILE! equ 1 call :emit_config Profile || exit /b !ERRORLEVEL!
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if !CONFIG_RELEASE! equ 1 call :emit_config Release || exit /b !ERRORLEVEL!
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echo Compiler Used : %COMPILER%
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"%BUILD_TOOL%" run_plan "!PLAN_FILE!"
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exit /b !ERRORLEVEL!
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:: ------------------------------------------------------------------------------
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:: Build Configuration Plan Generator Subroutine
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:: ------------------------------------------------------------------------------
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:emit_config
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set "CFG=%~1"
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if not exist "bin\x64-!CFG!" mkdir "bin\x64-!CFG!"
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if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
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echo CONFIG !CFG!>>"!PLAN_FILE!"
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set BUILD_GAME_DLL=0
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if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
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if !TARGET_JULIET! equ 1 echo UNITY Juliet Intermediate\Juliet Juliet_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_JULIET! equ 1 echo UNITY JulietApp Intermediate\JulietApp JulietApp_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !BUILD_GAME_DLL! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_ROMEO! equ 1 echo UNITY Romeo Intermediate\Romeo Romeo_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_SHADER! equ 1 echo UNITY JulietShaderCompiler Intermediate\JulietShaderCompiler JulietShaderCompiler_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
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if !TARGET_JULIET! equ 1 echo UNITY_EXPLICIT Intermediate\External\imgui ImGui_Unity !UNITY_MAX_FILES! External\imgui\imgui.cpp^|External\imgui\imgui_demo.cpp^|External\imgui\imgui_draw.cpp^|External\imgui\imgui_tables.cpp^|External\imgui\imgui_widgets.cpp^|External\imgui\backends\imgui_impl_win32.cpp^|External\imgui\backends\imgui_impl_dx12.cpp>>"!PLAN_FILE!"
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set COMMON_FLAGS=/nologo /std:c++20 /W4 /utf-8 /DUNICODE /D_UNICODE /DWIN32_LEAN_AND_MEAN /D_CRT_SECURE_NO_WARNINGS /I"Juliet/include" /I"Juliet/src" /I"Game" /I"External/imgui" /I"External/imgui/backends" /DJULIET_WIN32 /wd5267 /wd4061 /wd4505 /wd4514 /wd4577 /wd4625 /wd4710 /wd4711 /wd4746 /wd4820 /wd5045 /wd5220 /wd5245 /wd4626 /wd5026 /wd5027 /wd4530
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set COMPILE_ONLY_FLAGS=/Bt+ /EHa-
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echo !COMPILER! | findstr /i "clang-cl" >nul
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if !errorlevel! equ 0 (
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set COMPILE_ONLY_FLAGS=!COMPILE_ONLY_FLAGS! -Wno-unused-command-line-argument
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)
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if /i "!CFG!"=="Debug" (
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set COMPILER_FLAGS=!COMMON_FLAGS! !COMPILE_ONLY_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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set LINK_FLAGS=!COMMON_FLAGS! /MDd /Od /Zi /Gw /Gy /Zc:inline /DDEBUG /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI /DJULIET_DEBUG
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else if /i "!CFG!"=="Profile" (
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set COMPILER_FLAGS=!COMMON_FLAGS! !COMPILE_ONLY_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
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set LINK_FLAGS=!COMMON_FLAGS! /MD /O2 /Zi /Gw /Gy /Zc:inline /DRELEASE /DPROFILING_ENABLED /DJULIET_ENABLE_IMGUI
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set IMGUI_UNITY_SRCS=Intermediate\External\imgui\*.cpp
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) else (
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set COMPILER_FLAGS=!COMMON_FLAGS! !COMPILE_ONLY_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
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set LINK_FLAGS=!COMMON_FLAGS! /MD /O2 /Gw /Gy /Zc:inline /DRELEASE
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set IMGUI_UNITY_SRCS=
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)
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set COMMON_LIBS=kernel32.lib user32.lib gdi32.lib dxguid.lib Ws2_32.lib dxgi.lib imm32.lib dwmapi.lib d3dcompiler.lib shell32.lib winhttp.lib delayimp.lib
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if defined IMGUI_UNITY_SRCS (
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echo STEP Compiling ImGui Shared Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\ImGui_Unity1.obj>>"!PLAN_FILE!"
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echo DEPENDS External\imgui>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllexport^) /c !IMGUI_UNITY_SRCS! /Fo"Intermediate\x64-!CFG!\\">>"!PLAN_FILE!"
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)
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set IMGUI_OBJS=
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if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
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:: --- Juliet PCH ---
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echo STEP Building Juliet PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\Juliet_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllexport^) /DJULIET_EXPORT /Yc"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\Juliet.pch" /c Juliet\src\Core\PCH.cpp /Fo"Intermediate\x64-!CFG!\Juliet_PCH.obj">>"!PLAN_FILE!"
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echo STEP Compiling Juliet Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\Juliet_Objs>>"!PLAN_FILE!"
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echo DEPENDS Juliet>>"!PLAN_FILE!"
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echo INC_SRC Intermediate\Juliet>>"!PLAN_FILE!"
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echo INC_OBJ Intermediate\x64-!CFG!\Juliet_Objs>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /MP /DIMGUI_API=__declspec^(dllexport^) /DJULIET_EXPORT /FI"Core/PCH.h" /Yu"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\Juliet.pch" /c /Fo"Intermediate\x64-!CFG!\Juliet_Objs\\">>"!PLAN_FILE!"
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set "JULIET_INPUTS=Intermediate\x64-!CFG!\Juliet_Objs\*.obj"
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set "JULIET_LINK_CMD=!LINK_FLAGS!"
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:: --- Juliet.dll ---
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echo STEP Building Juliet.dll [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\Juliet.dll>>"!PLAN_FILE!"
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echo DEPENDS Juliet^|External\imgui^|Intermediate\x64-!CFG!\Juliet_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !JULIET_LINK_CMD! /DIMGUI_API=__declspec^(dllexport^) /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\Juliet.dll" !JULIET_INPUTS! Intermediate\x64-!CFG!\Juliet_PCH.obj %IMGUI_OBJS% /link %COMMON_LIBS% /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Juliet.ilk /PDB:Intermediate\x64-!CFG!\Juliet.pdb>>"!PLAN_FILE!"
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:: --- Game.dll ---
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if !BUILD_GAME_DLL! equ 1 (
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set "GAME_DLL_NAME=Game"
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if defined GAME_BUILD_ID set "GAME_DLL_NAME=Game-!GAME_BUILD_ID!"
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:: --- Game PCH ---
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echo STEP Building !GAME_DLL_NAME! PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\!GAME_DLL_NAME!_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /DJULIET_EXPORT /Yc"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\!GAME_DLL_NAME!.pch" /c Juliet\src\Core\PCH.cpp /Fo"Intermediate\x64-!CFG!\!GAME_DLL_NAME!_PCH.obj">>"!PLAN_FILE!"
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echo STEP Compiling !GAME_DLL_NAME! Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\!GAME_DLL_NAME!_Objs>>"!PLAN_FILE!"
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echo DEPENDS Game>>"!PLAN_FILE!"
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echo INC_SRC Intermediate\Game>>"!PLAN_FILE!"
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echo INC_OBJ Intermediate\x64-!CFG!\!GAME_DLL_NAME!_Objs>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /MP /DIMGUI_API=__declspec^(dllimport^) /DJULIET_EXPORT /FI"Core/PCH.h" /Yu"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\!GAME_DLL_NAME!.pch" /c /Fo"Intermediate\x64-!CFG!\!GAME_DLL_NAME!_Objs\\">>"!PLAN_FILE!"
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set "GAME_INPUTS=Intermediate\x64-!CFG!\!GAME_DLL_NAME!_Objs\*.obj"
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set "GAME_LINK_CMD=!LINK_FLAGS!"
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echo STEP Building !GAME_DLL_NAME!.dll [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\!GAME_DLL_NAME!.dll>>"!PLAN_FILE!"
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echo DEPENDS Game^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\!GAME_DLL_NAME!_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !GAME_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /DJULIET_EXPORT /LD /Fe"bin\x64-!CFG!\!GAME_DLL_NAME!.dll" !GAME_INPUTS! Intermediate\x64-!CFG!\!GAME_DLL_NAME!_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /INCREMENTAL /ILK:Intermediate\x64-!CFG!\!GAME_DLL_NAME!.ilk /PDB:Intermediate\x64-!CFG!\!GAME_DLL_NAME!.pdb>>"!PLAN_FILE!"
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)
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:: --- JulietApp.exe ---
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if !TARGET_JULIET! equ 1 (
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:: --- JulietApp PCH ---
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echo STEP Building JulietApp PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\JulietApp_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /Yc"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\JulietApp.pch" /c Juliet\src\Core\PCH.cpp /Fo"Intermediate\x64-!CFG!\JulietApp_PCH.obj">>"!PLAN_FILE!"
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echo STEP Compiling JulietApp Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\JulietApp_Objs>>"!PLAN_FILE!"
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echo DEPENDS JulietApp>>"!PLAN_FILE!"
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echo INC_SRC Intermediate\JulietApp>>"!PLAN_FILE!"
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echo INC_OBJ Intermediate\x64-!CFG!\JulietApp_Objs>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /MP /DIMGUI_API=__declspec^(dllimport^) /FI"Core/PCH.h" /Yu"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\JulietApp.pch" /c /Fo"Intermediate\x64-!CFG!\JulietApp_Objs\\">>"!PLAN_FILE!"
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set "APP_INPUTS=Intermediate\x64-!CFG!\JulietApp_Objs\*.obj"
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set "APP_LINK_CMD=!LINK_FLAGS!"
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echo STEP Building JulietApp.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\JulietApp.exe>>"!PLAN_FILE!"
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echo DEPENDS JulietApp^|Game^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\JulietApp_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !APP_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietApp.exe" !APP_INPUTS! Intermediate\x64-!CFG!\JulietApp_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietApp.ilk /PDB:Intermediate\x64-!CFG!\JulietApp.pdb>>"!PLAN_FILE!"
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)
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:: --- Romeo.exe ---
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if !TARGET_ROMEO! equ 1 (
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:: --- Romeo PCH ---
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echo STEP Building Romeo PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /Yc"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\Romeo.pch" /c Juliet\src\Core\PCH.cpp /Fo"Intermediate\x64-!CFG!\Romeo_PCH.obj">>"!PLAN_FILE!"
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echo STEP Compiling Romeo Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\Romeo_Objs>>"!PLAN_FILE!"
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echo DEPENDS Romeo>>"!PLAN_FILE!"
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echo INC_SRC Intermediate\Romeo>>"!PLAN_FILE!"
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echo INC_OBJ Intermediate\x64-!CFG!\Romeo_Objs>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /MP /DIMGUI_API=__declspec^(dllimport^) /FI"Core/PCH.h" /Yu"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\Romeo.pch" /c /Fo"Intermediate\x64-!CFG!\Romeo_Objs\\">>"!PLAN_FILE!"
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set "ROMEO_INPUTS=Intermediate\x64-!CFG!\Romeo_Objs\*.obj"
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set "ROMEO_LINK_CMD=!LINK_FLAGS!"
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echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!"
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echo DEPENDS Romeo^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:WINDOWS /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
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)
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:: --- JulietShaderCompiler.exe ---
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if !TARGET_SHADER! equ 1 (
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:: --- JulietShaderCompiler PCH ---
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echo STEP Building JulietShaderCompiler PCH [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
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echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /DIMGUI_API=__declspec^(dllimport^) /IJulietShaderCompiler /Yc"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\JulietShaderCompiler.pch" /c Juliet\src\Core\PCH.cpp /Fo"Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj">>"!PLAN_FILE!"
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echo STEP Compiling JulietShaderCompiler Objs [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT Intermediate\x64-!CFG!\JulietShaderCompiler_Objs>>"!PLAN_FILE!"
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echo DEPENDS JulietShaderCompiler>>"!PLAN_FILE!"
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echo INC_SRC Intermediate\JulietShaderCompiler>>"!PLAN_FILE!"
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echo INC_OBJ Intermediate\x64-!CFG!\JulietShaderCompiler_Objs>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% %COMPILER_FLAGS% /MP /DIMGUI_API=__declspec^(dllimport^) /IJulietShaderCompiler /FI"Core/PCH.h" /Yu"Core/PCH.h" /Fp"Intermediate\x64-!CFG!\JulietShaderCompiler.pch" /c /Fo"Intermediate\x64-!CFG!\JulietShaderCompiler_Objs\\">>"!PLAN_FILE!"
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set "SHADER_INPUTS=Intermediate\x64-!CFG!\JulietShaderCompiler_Objs\*.obj"
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set "SHADER_LINK_CMD=!LINK_FLAGS! /IJulietShaderCompiler"
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echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!"
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echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!"
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echo DEPENDS JulietShaderCompiler^|Juliet^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
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echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
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)
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exit /b 0
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