Cleaned up build.bat to be more readable and easier to maintain

This commit is contained in:
2026-08-04 21:18:05 -04:00
parent 3065441989
commit cb2114daca
+38 -45
View File
@@ -1,23 +1,22 @@
@echo off
setlocal enabledelayedexpansion
:: ------------------------------------------------------------------------------
:: Unity Build Script (misc/build.bat)
:: Step 1: Generate build_plan.txt for all configurations
:: Step 2: Invoke build.exe to execute the plan
:: ------------------------------------------------------------------------------
set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.."
:: ==============================================================================
:: Juliet Custom Build Orchestrator
:: ==============================================================================
cd /d "%~dp0\.."
set BUILD_TOOL=misc\build_system.exe
set BUILD_SRC=tools\build_system.c
set BUILD_TOOL_VER=1.5
set COMMAND_GEN_VS=0
set TARGET_JULIET=0
set TARGET_GAME=0
set TARGET_ROMEO=0
set TARGET_SHADER=0
set TARGET_GAME=0
set TARGET_SPECIFIED=0
set CONFIG_DEBUG=0
@@ -25,6 +24,8 @@ set CONFIG_RELEASE=0
set CONFIG_PROFILE=0
set CONFIG_SPECIFIED=0
set UNITY_MAX_FILES=50
:parse_args
if "%~1"=="" goto check_defaults
if /i "%~1"=="gen_vs" (
@@ -54,7 +55,6 @@ if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_R
:do_compile_build_tool
:: Find Clang / MSVC compiler
set COMPILER=clang-cl.exe
where %COMPILER% >nul 2>nul
@@ -67,42 +67,37 @@ if !ERRORLEVEL! neq 0 (
)
)
:: Check if build.exe needs to be compiled (missing, version changed, or source changed)
set BUILD_TOOL_VER=11
set NEED_RECOMPILE_BUILD_TOOL=0
if not exist "%BUILD_TOOL%" (
set NEED_RECOMPILE_BUILD_TOOL=1
) else (
set "CURR_VER="
:: Auto-compile build orchestrator if missing or out of date
set RECOMPILE_BUILD_TOOL=0
if not exist "%BUILD_TOOL%" set RECOMPILE_BUILD_TOOL=1
if exist "Intermediate\build_tool.ver" (
for /f "usebackq delims=" %%I in ("Intermediate\build_tool.ver") do set "CURR_VER=%%I"
)
if not "!CURR_VER!"=="!BUILD_TOOL_VER!" set NEED_RECOMPILE_BUILD_TOOL=1
set "SRC_TIME="
for %%I in ("%BUILD_SRC%") do set "SRC_TIME=%%~tI"
set "STAMP_TIME="
if exist "Intermediate\build_tool.stamp" (
for /f "usebackq delims=" %%I in ("Intermediate\build_tool.stamp") do set "STAMP_TIME=%%I"
)
if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_BUILD_TOOL=1
)
set /p CACHED_VER=<"Intermediate\build_tool.ver"
if "!CACHED_VER!" neq "!BUILD_TOOL_VER!" set RECOMPILE_BUILD_TOOL=1
) else set RECOMPILE_BUILD_TOOL=1
if !NEED_RECOMPILE_BUILD_TOOL! equ 1 (
if exist "Intermediate\build_tool.stamp" del /f /q "Intermediate\build_tool.stamp"
if exist "Intermediate\build_tool.ver" del /f /q "Intermediate\build_tool.ver"
if exist "%BUILD_TOOL%" (
del /f /q "%BUILD_TOOL%" >nul 2>&1
if exist "%BUILD_TOOL%" (
echo [BUILD FAILED] Could not overwrite %BUILD_TOOL%. It may be in use by another process.
if exist "Intermediate\build_tool.stamp" (
set /p CACHED_STAMP=<"Intermediate\build_tool.stamp"
for %%I in ("%BUILD_SRC%") do (
if "%%~tI" neq "!CACHED_STAMP!" set RECOMPILE_BUILD_TOOL=1
)
) else set RECOMPILE_BUILD_TOOL=1
if !RECOMPILE_BUILD_TOOL! equ 1 (
if "!COMMAND_GEN_VS!"=="1" (
:: If generating visual studio, we must rebuild the tool silently so we don't pollute stdout for python
%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%" >nul 2>&1
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Could not compile build orchestrator.
exit /b 1
)
)
) else (
echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]...
%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%"
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Could not compile build orchestrator.
exit /b 1
)
)
if not exist "%BUILD_TOOL%" (
echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%.
exit /b 1
@@ -146,11 +141,13 @@ if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
echo CONFIG !CFG!>>"!PLAN_FILE!"
set UNITY_MAX_FILES=50
set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
if !TARGET_JULIET! equ 1 echo UNITY Juliet Intermediate\Juliet Juliet_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_JULIET! equ 1 echo UNITY JulietApp Intermediate\JulietApp JulietApp_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_GAME! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !BUILD_GAME_DLL! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_ROMEO! equ 1 echo UNITY Romeo Intermediate\Romeo Romeo_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_SHADER! equ 1 echo UNITY JulietShaderCompiler Intermediate\JulietShaderCompiler JulietShaderCompiler_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
@@ -190,10 +187,6 @@ if defined IMGUI_UNITY_SRCS (
set IMGUI_OBJS=
if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
:: --- Juliet PCH ---
echo STEP Building Juliet PCH [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT Intermediate\x64-!CFG!\Juliet_PCH.obj>>"!PLAN_FILE!"
@@ -284,7 +277,7 @@ if !TARGET_ROMEO! equ 1 (
echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!"
echo DEPENDS Romeo^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:WINDOWS /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
)
:: --- JulietShaderCompiler.exe ---
@@ -306,8 +299,8 @@ if !TARGET_SHADER! equ 1 (
echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!"
echo DEPENDS JulietShaderCompiler^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
echo DEPENDS JulietShaderCompiler^|Juliet^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
)
exit /b 0