Cleaned up build.bat to be more readable and easier to maintain

This commit is contained in:
2026-08-04 21:18:05 -04:00
parent 3065441989
commit cb2114daca
+47 -54
View File
@@ -1,23 +1,22 @@
@echo off @echo off
setlocal enabledelayedexpansion setlocal enabledelayedexpansion
:: ------------------------------------------------------------------------------ :: ==============================================================================
:: Unity Build Script (misc/build.bat) :: Juliet Custom Build Orchestrator
:: Step 1: Generate build_plan.txt for all configurations :: ==============================================================================
:: Step 2: Invoke build.exe to execute the plan
:: ------------------------------------------------------------------------------
set SCRIPT_DIR=%~dp0
cd /d "%SCRIPT_DIR%.."
cd /d "%~dp0\.."
set BUILD_TOOL=misc\build_system.exe set BUILD_TOOL=misc\build_system.exe
set BUILD_SRC=tools\build_system.c set BUILD_SRC=tools\build_system.c
set BUILD_TOOL_VER=1.5
set COMMAND_GEN_VS=0
set TARGET_JULIET=0 set TARGET_JULIET=0
set TARGET_GAME=0
set TARGET_ROMEO=0 set TARGET_ROMEO=0
set TARGET_SHADER=0 set TARGET_SHADER=0
set TARGET_GAME=0
set TARGET_SPECIFIED=0 set TARGET_SPECIFIED=0
set CONFIG_DEBUG=0 set CONFIG_DEBUG=0
@@ -25,6 +24,8 @@ set CONFIG_RELEASE=0
set CONFIG_PROFILE=0 set CONFIG_PROFILE=0
set CONFIG_SPECIFIED=0 set CONFIG_SPECIFIED=0
set UNITY_MAX_FILES=50
:parse_args :parse_args
if "%~1"=="" goto check_defaults if "%~1"=="" goto check_defaults
if /i "%~1"=="gen_vs" ( if /i "%~1"=="gen_vs" (
@@ -54,7 +55,6 @@ if !TARGET_SPECIFIED! equ 0 set TARGET_JULIET=1& set TARGET_GAME=1& set TARGET_R
:do_compile_build_tool :do_compile_build_tool
:: Find Clang / MSVC compiler :: Find Clang / MSVC compiler
set COMPILER=clang-cl.exe set COMPILER=clang-cl.exe
where %COMPILER% >nul 2>nul where %COMPILER% >nul 2>nul
@@ -67,41 +67,36 @@ if !ERRORLEVEL! neq 0 (
) )
) )
:: Check if build.exe needs to be compiled (missing, version changed, or source changed) :: Auto-compile build orchestrator if missing or out of date
set BUILD_TOOL_VER=11 set RECOMPILE_BUILD_TOOL=0
set NEED_RECOMPILE_BUILD_TOOL=0 if not exist "%BUILD_TOOL%" set RECOMPILE_BUILD_TOOL=1
if not exist "%BUILD_TOOL%" ( if exist "Intermediate\build_tool.ver" (
set NEED_RECOMPILE_BUILD_TOOL=1 set /p CACHED_VER=<"Intermediate\build_tool.ver"
) else ( if "!CACHED_VER!" neq "!BUILD_TOOL_VER!" set RECOMPILE_BUILD_TOOL=1
set "CURR_VER=" ) else set RECOMPILE_BUILD_TOOL=1
if exist "Intermediate\build_tool.ver" (
for /f "usebackq delims=" %%I in ("Intermediate\build_tool.ver") do set "CURR_VER=%%I"
)
if not "!CURR_VER!"=="!BUILD_TOOL_VER!" set NEED_RECOMPILE_BUILD_TOOL=1
set "SRC_TIME="
for %%I in ("%BUILD_SRC%") do set "SRC_TIME=%%~tI"
set "STAMP_TIME="
if exist "Intermediate\build_tool.stamp" (
for /f "usebackq delims=" %%I in ("Intermediate\build_tool.stamp") do set "STAMP_TIME=%%I"
)
if not "!SRC_TIME!"=="!STAMP_TIME!" set NEED_RECOMPILE_BUILD_TOOL=1
)
if !NEED_RECOMPILE_BUILD_TOOL! equ 1 ( if exist "Intermediate\build_tool.stamp" (
if exist "Intermediate\build_tool.stamp" del /f /q "Intermediate\build_tool.stamp" set /p CACHED_STAMP=<"Intermediate\build_tool.stamp"
if exist "Intermediate\build_tool.ver" del /f /q "Intermediate\build_tool.ver" for %%I in ("%BUILD_SRC%") do (
if exist "%BUILD_TOOL%" ( if "%%~tI" neq "!CACHED_STAMP!" set RECOMPILE_BUILD_TOOL=1
del /f /q "%BUILD_TOOL%" >nul 2>&1 )
if exist "%BUILD_TOOL%" ( ) else set RECOMPILE_BUILD_TOOL=1
echo [BUILD FAILED] Could not overwrite %BUILD_TOOL%. It may be in use by another process.
if !RECOMPILE_BUILD_TOOL! equ 1 (
if "!COMMAND_GEN_VS!"=="1" (
:: If generating visual studio, we must rebuild the tool silently so we don't pollute stdout for python
%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%" >nul 2>&1
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Could not compile build orchestrator.
exit /b 1
)
) else (
echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]...
%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%"
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Could not compile build orchestrator.
exit /b 1 exit /b 1
) )
)
echo [BUILD] Compiling fast native build orchestrator [tools\build_system.c -^> misc\build.exe]...
%COMPILER% /nologo /MT /O2 /W4 "%BUILD_SRC%" /Fe"%BUILD_TOOL%"
if !ERRORLEVEL! neq 0 (
echo [BUILD FAILED] Could not compile build orchestrator.
exit /b 1
) )
if not exist "%BUILD_TOOL%" ( if not exist "%BUILD_TOOL%" (
echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%. echo [BUILD FAILED] Compilation failed to produce %BUILD_TOOL%.
@@ -146,11 +141,13 @@ if not exist "Intermediate\x64-!CFG!" mkdir "Intermediate\x64-!CFG!"
echo CONFIG !CFG!>>"!PLAN_FILE!" echo CONFIG !CFG!>>"!PLAN_FILE!"
set UNITY_MAX_FILES=50 set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
if !TARGET_JULIET! equ 1 echo UNITY Juliet Intermediate\Juliet Juliet_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !TARGET_JULIET! equ 1 echo UNITY Juliet Intermediate\Juliet Juliet_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_JULIET! equ 1 echo UNITY JulietApp Intermediate\JulietApp JulietApp_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !TARGET_JULIET! equ 1 echo UNITY JulietApp Intermediate\JulietApp JulietApp_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_GAME! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !BUILD_GAME_DLL! equ 1 echo UNITY Game Intermediate\Game Game_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_ROMEO! equ 1 echo UNITY Romeo Intermediate\Romeo Romeo_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !TARGET_ROMEO! equ 1 echo UNITY Romeo Intermediate\Romeo Romeo_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
if !TARGET_SHADER! equ 1 echo UNITY JulietShaderCompiler Intermediate\JulietShaderCompiler JulietShaderCompiler_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!" if !TARGET_SHADER! equ 1 echo UNITY JulietShaderCompiler Intermediate\JulietShaderCompiler JulietShaderCompiler_Unity !UNITY_MAX_FILES!>>"!PLAN_FILE!"
@@ -190,10 +187,6 @@ if defined IMGUI_UNITY_SRCS (
set IMGUI_OBJS= set IMGUI_OBJS=
if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj if defined IMGUI_UNITY_SRCS set IMGUI_OBJS=Intermediate\x64-!CFG!\ImGui_Unity*.obj
set BUILD_GAME_DLL=0
if !TARGET_JULIET! equ 1 set BUILD_GAME_DLL=1
if !TARGET_GAME! equ 1 set BUILD_GAME_DLL=1
:: --- Juliet PCH --- :: --- Juliet PCH ---
echo STEP Building Juliet PCH [!CFG!]>>"!PLAN_FILE!" echo STEP Building Juliet PCH [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT Intermediate\x64-!CFG!\Juliet_PCH.obj>>"!PLAN_FILE!" echo OUTPUT Intermediate\x64-!CFG!\Juliet_PCH.obj>>"!PLAN_FILE!"
@@ -243,7 +236,7 @@ if !BUILD_GAME_DLL! equ 1 (
:: --- JulietApp.exe --- :: --- JulietApp.exe ---
if !TARGET_JULIET! equ 1 ( if !TARGET_JULIET! equ 1 (
:: --- JulietApp PCH --- :: --- JulietApp PCH ---
echo STEP Building JulietApp PCH [!CFG!]>>"!PLAN_FILE!" echo STEP Building JulietApp PCH [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT Intermediate\x64-!CFG!\JulietApp_PCH.obj>>"!PLAN_FILE!" echo OUTPUT Intermediate\x64-!CFG!\JulietApp_PCH.obj>>"!PLAN_FILE!"
echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!" echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
@@ -266,7 +259,7 @@ if !TARGET_JULIET! equ 1 (
:: --- Romeo.exe --- :: --- Romeo.exe ---
if !TARGET_ROMEO! equ 1 ( if !TARGET_ROMEO! equ 1 (
:: --- Romeo PCH --- :: --- Romeo PCH ---
echo STEP Building Romeo PCH [!CFG!]>>"!PLAN_FILE!" echo STEP Building Romeo PCH [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!" echo OUTPUT Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!" echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
@@ -284,12 +277,12 @@ if !TARGET_ROMEO! equ 1 (
echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!" echo STEP Building Romeo.exe [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\Romeo.exe>>"!PLAN_FILE!"
echo DEPENDS Romeo^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!" echo DEPENDS Romeo^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\Romeo_PCH.obj>>"!PLAN_FILE!"
echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!" echo COMMAND %COMPILER% !ROMEO_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\Romeo.exe" !ROMEO_INPUTS! Intermediate\x64-!CFG!\Romeo_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:WINDOWS /INCREMENTAL /ILK:Intermediate\x64-!CFG!\Romeo.ilk /PDB:Intermediate\x64-!CFG!\Romeo.pdb>>"!PLAN_FILE!"
) )
:: --- JulietShaderCompiler.exe --- :: --- JulietShaderCompiler.exe ---
if !TARGET_SHADER! equ 1 ( if !TARGET_SHADER! equ 1 (
:: --- JulietShaderCompiler PCH --- :: --- JulietShaderCompiler PCH ---
echo STEP Building JulietShaderCompiler PCH [!CFG!]>>"!PLAN_FILE!" echo STEP Building JulietShaderCompiler PCH [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!" echo OUTPUT Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!" echo DEPENDS Juliet\src\Core\PCH.cpp>>"!PLAN_FILE!"
@@ -306,8 +299,8 @@ if !TARGET_SHADER! equ 1 (
echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!" echo STEP Building JulietShaderCompiler.exe [!CFG!]>>"!PLAN_FILE!"
echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!" echo OUTPUT bin\x64-!CFG!\JulietShaderCompiler.exe>>"!PLAN_FILE!"
echo DEPENDS JulietShaderCompiler^|Juliet^|External\imgui^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!" echo DEPENDS JulietShaderCompiler^|Juliet^|Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj>>"!PLAN_FILE!"
echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib dxcompiler.lib /DELAYLOAD:dxcompiler.dll /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!" echo COMMAND %COMPILER% !SHADER_LINK_CMD! /DIMGUI_API=__declspec^(dllimport^) /Fe"bin\x64-!CFG!\JulietShaderCompiler.exe" !SHADER_INPUTS! Intermediate\x64-!CFG!\JulietShaderCompiler_PCH.obj /link %COMMON_LIBS% bin\x64-!CFG!\Juliet.lib /SUBSYSTEM:CONSOLE /INCREMENTAL /ILK:Intermediate\x64-!CFG!\JulietShaderCompiler.ilk /PDB:Intermediate\x64-!CFG!\JulietShaderCompiler.pdb>>"!PLAN_FILE!"
) )
exit /b 0 exit /b 0