Graphics pipeline iteration
Lot of code. Not working yet
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@@ -129,6 +129,7 @@
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<ClInclude Include="include\Core\JulietInit.h"/>
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<ClInclude Include="include\Core\Logging\LogManager.h"/>
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<ClInclude Include="include\Core\Logging\LogTypes.h"/>
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<ClInclude Include="include\Core\Math\MathUtils.h" />
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<ClInclude Include="include\Core\Math\Shape.h"/>
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<ClInclude Include="include\Core\Memory\Allocator.h"/>
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<ClInclude Include="include\Core\Memory\Utils.h"/>
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@@ -163,6 +164,7 @@
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Platform.h"/>
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<ClInclude Include="src\Core\HAL\Filesystem\Filesystem_Private.h"/>
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<ClInclude Include="src\Core\HAL\IO\IOStream_Private.h"/>
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<ClInclude Include="src\Core\Math\Math_Private.h" />
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<ClInclude Include="src\Core\Networking\SocketPlatformImpl.h"/>
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<ClInclude Include="src\Core\HAL\Win32.h"/>
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<ClInclude Include="src\Graphics\D3D12\D3D12Common.h"/>
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@@ -200,19 +202,20 @@
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<ClCompile Include="src\Core\HotReload\Win32\Win32HotReload.cpp"/>
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<ClCompile Include="src\Core\Juliet.cpp"/>
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<ClCompile Include="src\Core\Logging\LogManager.cpp"/>
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<ClCompile Include="src\Core\Memory\Allocator.cpp"/>
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<ClCompile Include="src\Core\Networking\NetworkPacket.cpp"/>
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<ClCompile Include="src\Core\Networking\Socket.cpp"/>
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<ClCompile Include="src\Core\Networking\TcpListener.cpp"/>
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp"/>
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp"/>
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<ClCompile Include="src\Engine\Engine.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp"/>
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<ClCompile Include="src\Core\Math\MathRound.cpp" />
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<ClCompile Include="src\Core\Memory\Allocator.cpp" />
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<ClCompile Include="src\Core\Networking\NetworkPacket.cpp" />
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<ClCompile Include="src\Core\Networking\Socket.cpp" />
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<ClCompile Include="src\Core\Networking\TcpListener.cpp" />
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<ClCompile Include="src\Core\Networking\TcpSocket.cpp" />
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<ClCompile Include="src\Core\Networking\Win32\Win32SocketPlatformImpl.cpp" />
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<ClCompile Include="src\Engine\Engine.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Common.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsPipeline.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp"/>
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<ClCompile Include="src\Graphics\D3D12\D3D12RenderPass.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Shader.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Synchronization.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12Texture.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12CommandList.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12GraphicsDevice.cpp" />
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<ClCompile Include="src\Graphics\D3D12\D3D12SwapChain.cpp" />
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@@ -277,8 +280,8 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Content Include="include\Core\Thread\Mutex.h"/>
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<Content Include="src\TODO.txt"/>
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<Content Include="include\Core\Thread\Mutex.h" />
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<Content Include="src\TODO.txt" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets"/>
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<ImportGroup Label="ExtensionTargets">
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