Final port to fastbuild.
Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
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@@ -57,7 +57,7 @@
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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@@ -93,7 +93,7 @@
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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