Final port to fastbuild.
Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
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4
External/SDK/Windows/Windows10SDK.bff
vendored
4
External/SDK/Windows/Windows10SDK.bff
vendored
@@ -57,7 +57,7 @@
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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@@ -93,7 +93,7 @@
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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