Support update of game.dll separately Made some alias and stuff still remains the shader compiler to add to the solution. Solution is also generated by fbuild (nice)
121 lines
5.6 KiB
Plaintext
121 lines
5.6 KiB
Plaintext
// Windows 10 SDK
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//------------------------------------------------------------------------------
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//
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// Detect Windows 10 SDK
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//
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// We search in the following locations, in order of preference:
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// 1) Vendorized in External (side by side with this bff)
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// 2) Part of a Windows 10 installation (Program Files)
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//
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#if file_exists( "10\bin\10.0.26100.0\x64\RC.exe" )
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//
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// Use vendorized toolchain
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//
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.Windows10_SDKBasePath = '$_CURRENT_BFF_DIR_$\10'
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.Windows10_SDKVersion = '10.0.26100.0'
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#else
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//
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// Use Windows10SDK installation
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//
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#if file_exists( "C:\Program Files (x86)\Windows Kits\10\bin\10.0.26100.0\x64\RC.exe" )
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.Windows10_SDKBasePath = 'C:\Program Files (x86)\Windows Kits\10'
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.Windows10_SDKVersion = '10.0.26100.0'
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#else
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//
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// Failed
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//
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Print( '-----------------------------------------------------------------------' )
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Print( '- Unable to auto-detect Windows10SDK - please specify installation manually -' )
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Print( '-----------------------------------------------------------------------' )
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.Windows10_SDKBasePath = .Set_Path_Here // <-- Set path here
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.Windows10_SDKVersion = .Set_Version_Here // <-- Set version here
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#endif
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#endif
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// Defines
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//------------------------------------------------------------------------------
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.WindowsSDK_Defines = ' -DWIN32_LEAN_AND_MEAN'
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+ ' -DWIN32'
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+ ' -D_WIN32'
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+ ' -D__WINDOWS__'
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+ ' -D_HAS_EXCEPTIONS=0'
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// Windows 10 SDK
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//------------------------------------------------------------------------------
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.Windows10_SDK =
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[
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#if USING_VS2022
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.WindowsSDK_IncludePaths = ' "/external:I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
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+ ' "/external:I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' "/external:I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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#else
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.WindowsSDK_IncludePaths = ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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#endif
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.WindowsSDK_IncludePaths_RC = ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' "-I$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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+ ' -DWIN64'
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.CompilerOptions = .CommonCompilerOptions
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.CompilerOptionsC = .CommonCompilerOptions
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.CompilerOptionsDeoptimized = .CommonCompilerOptions
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.PCHOptions = .CommonCompilerOptions
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]
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.Windows10_SDK_X64 =
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[
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Using( .Windows10_SDK )
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.LinkerOptions = ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/um/x64"'
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+ ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/ucrt/x64"'
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+ ' /MACHINE:X64'
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]
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.Windows10_SDK_ARM64 =
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[
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Using( .Windows10_SDK )
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.LinkerOptions = ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/um/arm64"'
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+ ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/ucrt/arm64"'
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+ ' /MACHINE:ARM64'
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]
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.Windows10_SDK_X64_ClangCl =
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[
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// When using clang-cl, we can use these include paths to suppress compile errors
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// inside system headers (which are full of problems)
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.WindowsSDK_IncludePaths = ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/ucrt"'
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/um"'
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+ ' /imsvc "$Windows10_SDKBasePath$/Include/$Windows10_SDKVersion$/shared"'
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.WindowsSDK_WinRTAssemblyPath = '$Windows10_SDKBasePath$/UnionMetadata/$Windows10_SDKVersion$/'
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.CommonCompilerOptions = .WindowsSDK_IncludePaths
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+ .WindowsSDK_Defines
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+ ' -DWIN64'
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.CompilerOptions = .CommonCompilerOptions
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.CompilerOptionsC = .CommonCompilerOptions
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.CompilerOptionsDeoptimized = .CommonCompilerOptions
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.PCHOptions = .CommonCompilerOptions
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.LinkerOptions = ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/um/x64"'
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+ ' /LIBPATH:"$Windows10_SDKBasePath$/Lib/$Windows10_SDKVersion$/ucrt/x64"'
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+ ' /MACHINE:X64'
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]
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Compiler( 'ResourceCompiler-Windows10' )
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{
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.Executable = '$Windows10_SDKBasePath$/Bin/$Windows10_SDKVersion$/x64/RC.exe'
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.CompilerFamily = 'custom'
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}
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// PATH environment variable
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//------------------------------------------------------------------------------
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.WINDOWS_SDK_2019_PATH = '$Windows10_SDKBasePath$/bin/$Windows10_SDKVersion$/x64'
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//------------------------------------------------------------------------------ |